Mohsen Sadeghi
I’m a 42-year-old happily married man. I have a 9-year-old daughter.
About
I’m a 42-year-old happily married man. I have a 9-year-old daughter. I’ve always been thirsty for 3D computer technologies.
I’m always trying to be the best version of myself. I believe happiness is in loving what you do.
- 18 years' experience
- Joined February 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 11 roles
Specializes in crafting immersive gaming experiences with Unreal Engine, including Lyra. Expertise in C++, blueprint scripting, optimization, networking, and system-level programming. Developed robust interaction systems, inventory management solutions, and enhanced gameplay mechanics. Built camera systems, VFX editing, and animation workflows using Sequencer, Control Rig, and Animation Blueprints. Collaborates in cross-functional teams to deliver innovative and efficient solutions.
Primarily worked in C++, set up GAS and added features, debugging, and modifying core UE5 modules to locate engine bugs. Developed tools to assist designers in C++ and Blueprint. Created a Traversal System from scratch with AI integration using Control Rig and Animation Blueprint functionality. Identified and resolved engine-related streaming issues and led optimization using Unreal Insights and profiling tools.
Primarily worked in C++. Set up and extended the Gameplay Ability System, debugging, refactoring Narrative 3 code for additional functionality, and debugging Mercuna and UE5 issues. Modified core UE5 modules to fix bugs, developed designer tools in C++ and Blueprints, and built a Traversal System with AI integration using Control Rig and Animation Blueprint. Identified an engine bug with World Partition streaming and optimized the game with Unreal Insight and profiling tools. Gained extensive build/packaging experience.
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