I am a 3D artist focused on creating assets for video games, with a strong emphasis on optimized topology, UV mapping and PBR texturing. I develop game-ready assets while balancing visual quality with performance to fit cleanly into development pipelines. I have experience delivering game-ready assets and maintaining a balance between visual quality and performance. I work with advanced tooling in a structured pipeline, using ZBrush, Maya, Blender, Substance Painter, Marvelous Designer and post-production software like Nuke, After Effects, Premiere Pro and Photoshop. I can create clear, attractive and functional textures and visuals for game environments and characters, always aiming for a cohesive, production-ready look.

Luis Javier Siles Sanabria

I am a 3D artist focused on creating assets for video games, with a strong emphasis on optimized topology, UV mapping and PBR texturing. I develop game-ready assets while balancing visual quality with performance to fit cleanly into development pipelines. I have experience delivering game-ready assets and maintaining a balance between visual quality and performance. I work with advanced tooling in a structured pipeline, using ZBrush, Maya, Blender, Substance Painter, Marvelous Designer and post-production software like Nuke, After Effects, Premiere Pro and Photoshop. I can create clear, attractive and functional textures and visuals for game environments and characters, always aiming for a cohesive, production-ready look.

Available to hire

I am a 3D artist focused on creating assets for video games, with a strong emphasis on optimized topology, UV mapping and PBR texturing. I develop game-ready assets while balancing visual quality with performance to fit cleanly into development pipelines. I have experience delivering game-ready assets and maintaining a balance between visual quality and performance.

I work with advanced tooling in a structured pipeline, using ZBrush, Maya, Blender, Substance Painter, Marvelous Designer and post-production software like Nuke, After Effects, Premiere Pro and Photoshop. I can create clear, attractive and functional textures and visuals for game environments and characters, always aiming for a cohesive, production-ready look.

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Language

Spanish; Castilian
Fluent

Work Experience

Add your work experience history here.

Education

Licenciatura en Animación Digital at Universidad Veritas
February 1, 2025 - October 1, 2025
Bachillerato en Educación Media at Universidad Veritas
January 11, 2030 - February 6, 2026
Master en creación de assets y entornos para videojuegos at Voxel School Madrid
January 11, 2030 - February 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

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