I am a 3D artist focused on creating assets for video games, with a strong emphasis on optimized topology, UV mapping and PBR texturing. I develop game-ready assets while balancing visual quality with performance to fit cleanly into development pipelines. I have experience delivering game-ready assets and maintaining a balance between visual quality and performance.
I work with advanced tooling in a structured pipeline, using ZBrush, Maya, Blender, Substance Painter, Marvelous Designer and post-production software like Nuke, After Effects, Premiere Pro and Photoshop. I can create clear, attractive and functional textures and visuals for game environments and characters, always aiming for a cohesive, production-ready look.
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