LJ

Luis Javier Siles Sanabria

Available to hire

I am a 3D artist focused on creating assets for video games, with a strong emphasis on optimized topology, UV mapping and PBR texturing.

About

I am a 3D artist focused on creating assets for video games, with a strong emphasis on optimized topology, UV mapping and PBR texturing. I develop game-ready assets while balancing visual quality with performance to fit cleanly into development pipelines. I have experience delivering game-ready assets and maintaining a balance between visual quality and performance.

I work with advanced tooling in a structured pipeline, using ZBrush, Maya, Blender, Substance Painter, Marvelous Designer and post-production software like Nuke, After Effects, Premiere Pro and Photoshop. I can create clear, attractive and functional textures and visuals for game environments and characters, always aiming for a cohesive, production-ready look.

  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Education

Licenciatura en Animación Digital · Universidad Veritas2025
Bachillerato en Educación Media · Universidad Veritas2030 – 2026
Master en creación de assets y entornos para videojuegos · Voxel School Madrid2030 – 2026

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