Available to hire
Hi, I’m Scott Brust, a Senior 3D Modeler and Texture Artist with more than 20 years of experience crafting hero assets for feature films and commercials. I specialize in hard-surface and organic modeling, along with production-ready texturing and shading workflows that fit seamlessly into VFX pipelines.
I love collaborating with lookdev, rigging, animation, and lighting teams to deliver optimized assets under tight deadlines, and I’m passionate about mentoring junior and mid-level artists to grow their skills and confidence.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Work Experience
Senior / Lead 3D Modeler at Method Studios
January 1, 2020 - January 1, 2026Senior/Lead 3D Modeler for feature films, commercials, and VR projects. Led asset creation for hard-surface and organic models; supervised modeling artists, ensured asset quality and pipeline adherence; collaborated with VFX supervisors and art directors to deliver production-ready assets under tight deadlines. Notable projects included Walmart, Tropicana, Kia campaigns, Shaq's Icy Hot, Visit North Carolina Bears, Google Nest, Kia Sorento, Cadillac, and a James Webb telescope feature; Thor film pitch noted.
Senior / Lead 3D Modeler at FrameStore
January 1, 2018 - January 1, 2020Senior/Lead 3D Modeler working on keynotes, products, VR experiences, environments, and props for high-end commercials. Delivered hero assets and props for campaigns including Oculus Defy Reality, GMC Sierra Tailgate, Aflac, Toyota Supra, Carfax; contributed to concept pitches such as Spider-Man – Little Shop of Horrors.
Senior / Lead 3D Modeler at Method Studios
January 1, 2011 - January 1, 2018Senior/Lead 3D Modeler for major feature films and commercials. Created hero assets, environments, and props for Avengers: Infinity War, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2, Captain America: Civil War, Avengers: Age of Ultron, Ant-Man, Iron Man 3, Cloud Atlas, Jupiter Ascending, Riddick, Hercules, Wrath of the Titans, Argo; supported global campaigns (Target, Farmers Insurance, Nike, KIA, etc.) and pitch materials (Thor).
3D Modeler at Digital Domain
January 1, 2007 - December 31, 20093D modeling for high-profile feature films including Transformers (2007), Transformers: Dark of the Moon, Tron: Legacy, GI Joe: The Rise of Cobra, Speed Racer.
3D Modeler at Asylum Visual Effects
January 1, 2006 - December 31, 2007Modeling for National Treasure: Book of Secrets, Unstoppable, Sorcerer's Apprentice; contributed to high-end visual effects assets.
3D Modeler at Digital Domain
January 1, 2006 - December 31, 2006Data Minor project creating assets for feature films; worked on Meet the Robinsons.
3D Modeler at Brain Zoo Studios
January 1, 2006 - December 31, 20063D modeling and texture work for video game Lego Star Wars; collaborated with LucasArts.
3D Modeler at Warner Bros Studios VFX
January 1, 2005 - December 31, 20063D modeling for feature films including Astronaut Farmer, The Lake House, Curious George.
3D Modeler at Universal Studios
January 1, 2005 - December 31, 20053D modeling for Curious George; contributed to animation pipelines.
Render Wrangler at Warner Bros Studios VFX
January 1, 2001 - December 31, 2002Render wrangler support for feature films including Scooby-Doo, The Movie.
Acme Digital Specialist at Warner Bros Feature Animation
January 1, 2003 - December 31, 2004Digital asset creation and support for Fat Albert and Looney Tunes: Back in Action.
Production Assistant of CG & Layout at Warner Bros Feature Animation
January 1, 1999 - December 31, 2001CG asset production and layout support for Eight Crazy Nights and Osmosis Jones.
Senior 3D Modeler at FrameStore
January 1, 2018 - December 31, 2020Produced high-resolution assets for commercials, AR, NDA projects and feature films.
Senior 3D Modeler at Digital Domain
January 1, 2006 - December 31, 2011Produced high-resolution assets for feature films.
Data Miner at Digital Domain
January 1, 2006 - December 31, 2011Gathered scene assets from Disney’s network for stereo work.
3D Modeler at Asylum Visual Effects
January 1, 2009 - December 31, 2010Modeled production-ready 3D models for feature films and commercials.
Technical Director at Warner Bros. Studios VFX / Feature Animation
January 1, 1999 - December 31, 2006Produced high-quality models and textures, created particle simulations, handled lighting and animation, and conducted toon shading R&D.
Acme Digital Specialist at Warner Bros. Studios VFX / Feature Animation
January 1, 1999 - December 31, 2006Supported production and artists to reinforce pipeline needs.
Technical Director at Universal Studios
January 1, 2005 - December 31, 2005Built hero assets for rendering and projections.
Education
Associate of Arts at Gnomon School of Visual Effects
January 11, 2030 - February 7, 2026Associate of Arts at Moorpark College
January 11, 2030 - February 7, 2026Associate of Arts at Moorpark College
January 11, 2030 - March 30, 2026Certificate in Visual Effects at Gnomon School of Visual Effects
January 11, 2030 - March 30, 2026Qualifications
Motion Picture Screen Cartoonists Union Local 839 membership
January 11, 2030 - February 7, 2026Union Member (Motion Picture Screen Cartoonists Local 839)
January 11, 2030 - March 30, 2026Industry Experience
Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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