Available to hire
Hi, I’m Aaron David Gallant, a Senior Sound Designer with 18+ years of experience crafting immersive audio for AAA games. Creatively crafting interesting and unique sound effects is my passion and expertise. I lead end-to-end sound design pipelines, mentor junior designers, and collaborate across departments to deliver innovative, optimized audio experiences. I specialize in Unreal Engine 5, Wwise, and Pro Tools, with a deep understanding of audio implementation, sound design theory, and system efficiency. I’m passionate about pushing the boundaries of interactive sound through research, experimentation, and forward-thinking development practices.
Work Experience
Senior Sound Designer at Funcom Inc.
January 1, 2016 - October 1, 2025Lead design and implementation of complex audio systems supporting multiple live and in-development AAA titles using Wwise and Unreal Engine. Created unique sound assets using Pro Tools; developed modular sound architecture for combat and cinematic systems; collaborated with animation, VFX, design, and marketing teams; drove optimization to balance audio fidelity with memory and CPU constraints for large-scale open-world titles; designed and mixed marketing trailers; spearheaded team sound design challenges and presentations.
Sound Designer at Volition
January 1, 2012 - January 1, 2016Created original sound assets for weapons, vehicles, environments, and character abilities for AAA open-world gameplay using Pro Tools. Collaborated with design and animation teams to integrate sound systems that enhanced gameplay feedback and player immersion using Wwise and the Vengeance engine. Handled audio post-production for marketing materials, ensuring consistency between in-game and promotional sound identity.
Sound Designer / Engineer / Editor at PCB Productions
January 1, 2007 - January 1, 2012Designed and edited sound for video games, short films, and promotional media using Pro Tools, Sound Forge, and FMOD. Engineered voice-over and motion capture sessions; performed field recording and ADR editing for various projects. Supported cross-functional creative teams with fast, high-quality sound asset delivery.
Education
Audio Technical Certification at The Los Angeles Recording School
January 1, 2006 - January 1, 2007B.A. in Communications, Minor in Film/Media at San Diego State University
January 1, 2002 - January 1, 2006Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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