I'm Abu Rayan Bhuyan, a London-based game programmer with over four years of professional experience shipping indie titles and collaborating across art, design, and engineering teams. I pride myself on rapid prototyping and building clean, efficient systems to solve complex gameplay problems, from AI behaviors to networking and multiplayer. I'm eager to take on more ownership, contribute at a higher level, and grow within a collaborative studio environment.

ABU RAYAN BHUYAN

I'm Abu Rayan Bhuyan, a London-based game programmer with over four years of professional experience shipping indie titles and collaborating across art, design, and engineering teams. I pride myself on rapid prototyping and building clean, efficient systems to solve complex gameplay problems, from AI behaviors to networking and multiplayer. I'm eager to take on more ownership, contribute at a higher level, and grow within a collaborative studio environment.

Available to hire

I’m Abu Rayan Bhuyan, a London-based game programmer with over four years of professional experience shipping indie titles and collaborating across art, design, and engineering teams.

I pride myself on rapid prototyping and building clean, efficient systems to solve complex gameplay problems, from AI behaviors to networking and multiplayer. I’m eager to take on more ownership, contribute at a higher level, and grow within a collaborative studio environment.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Vidribute
October 1, 2022 - Present
Developed FPS, cozy, and puzzle games for PC and Android platforms using Unreal Engine 5 and Godot. Led development teams and onboarded new members, ensuring smooth project handoffs and knowledge transfer. Collaborated with art department to optimize game assets, reducing draw calls and improving runtime performance.
Game Developer at SoftTech Engineering
June 1, 2022 - November 1, 2022
Developed Car Stunt Simulation game featuring realistic physics-based vehicle mechanics. Implemented responsive UI/HUD systems and integrated leaderboard analytics through Playfab SDK.
Freelance Game Developer at Freelance / Self-Employed
January 1, 2022 - Present
Solo - developed 'Wicked West,' a top-down roguelike survival shooter, full development lifecycle through Steam launch. Created and published commercial plugins on Unreal Marketplace (Fab) including Orbital Physics simulation. Delivered scalable gameplay systems with comprehensive documentation and video tutorials for clients.

Education

MSc Game Development (Programming) at Kingston University, London
January 1, 2025 - January 1, 2026
BSc Computer Science and Engineering at Eastern University, Dhaka
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment