Available to hire
Hi, I’m Iuliia, a Unity Gameplay Programmer based in Grenoble, France, with 6+ years of experience building interactive 2D/3D and VR applications in C#. My focus areas include gameplay systems, physics-based mechanics, UI, and tooling that helps teams ship polished experiences.
I thrive in cross-functional, Agile teams and enjoy taking concepts from prototyping to playable builds. I’m passionate about performance optimization, mentorship, and experimenting with AI-assisted prototyping to accelerate development.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Advanced
French
Intermediate
Russian
Fluent
Work Experience
Unity Developer / Research Engineer at Haptify (ex - V.RTU)
January 1, 2023 - April 1, 2025Designed and implemented gameplay systems and immersive VR experiences in Unity (C#); developed real-time interaction systems for VR hands and 3D objects; built a custom Unity plugin (Vibration Manager) for haptic device integration with signal parameter control; created custom inspectors and editor tools to streamline production workflows; developed an SDK enabling AI-generated content integration into gameplay; implemented multi-camera real-time motion tracking prototype; built 2D and 3D gameplay scenes for demos and interactive simulations; optimized VR applications using Unity Profiler to reduce CPU/GPU bottlenecks and improve frame stability; mentored junior developers.
Ph.D. Researcher at LISN / CNRS, University of Paris-Saclay (Orsay)
October 1, 2018 - March 1, 2022Designed and developed multiple Unity-based physics gameplay experiences (2D, 3D, VR); implemented custom gameplay mechanics simulating gravity, density, buoyancy, and projectile motion; developed interactive sandbox environments and mini-games; built WebGL 2D browser-based physics game; implemented VR gameplay loops with interactive tools and experiment-driven mechanics; designed player assistance systems (companion logic, guided interaction flows); conducted iterative gameplay testing and refinement.
Research Intern at LISN (ex-LIMSI) / CNRS
April 1, 2018 - September 1, 2018Developed VR roller-coaster simulation in Unity; implemented physics-driven track systems and player experience tuning; integrated sensor data collection for gameplay testing; iterated on game feel and motion comfort.
Education
Ph.D. in Computer Science (Human-Computer Interaction) at University of Paris-Saclay
January 1, 2018 - January 1, 2022M.Sc. in Sciences, Technologies, and Health at Paris East Créteil University
January 1, 2016 - January 1, 2018M.Sc. in Physics (with honours) at Ufa University of Science and Technology
January 1, 2014 - January 1, 2016B.Sc. in Radio- Physics (with honours) at Ufa University of Science and Technology
January 1, 2010 - January 1, 2014Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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