Available to hire
I’m Mauro Filippetto, a freelance technical artist and game programmer based in Treviso, Italy. I blend 3D sculpting, texturing, rendering, and scripting to deliver optimized assets and engaging real-time experiences for video games and digital media. I enjoy building robust pipelines, rigging characters, and collaborating with multidisciplinary teams to turn creative concepts into polished results. Proficient with Blender, Maya, Substance Painter, ZBrush, Unity, and Unreal, I thrive in fast-paced environments and love exploring new tools to push visuals and performance.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Italian
Fluent
English
Intermediate
Work Experience
Technical Artist at Big Rock
March 1, 2024 - August 2, 2024Focused on 3D asset creation, sculpting, texturing, rendering, UV mapping and asset optimization for real-time pipelines. Contributed to rigging, animation workflows, and toolchains; collaborated with designers to improve level design and performance.
Game Programmer at Big Rock
March 1, 2024 - August 2, 2024Developed gameplay systems and prototyped features in Unity/Unreal, integrated assets and tools, and authored scripts to support automated workflows. Contributed to technical art pipelines and performance optimization.
Education
Master in Video Games at Big Rock School - Treviso
September 1, 2024 - February 1, 2025VFX Diploma at I.I.S.E Audi - Montebelluna (TV)
January 11, 2030 - February 10, 2026Qualifications
VFX Diploma
January 11, 2030 - February 10, 2026Master in Video Games
September 1, 2024 - February 1, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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