I'm Mauro Filippetto, a freelance technical artist and game programmer based in Treviso, Italy. I blend 3D sculpting, texturing, rendering, and scripting to deliver optimized assets and engaging real-time experiences for video games and digital media. I enjoy building robust pipelines, rigging characters, and collaborating with multidisciplinary teams to turn creative concepts into polished results. Proficient with Blender, Maya, Substance Painter, ZBrush, Unity, and Unreal, I thrive in fast-paced environments and love exploring new tools to push visuals and performance.

Mauro Filippetto

I'm Mauro Filippetto, a freelance technical artist and game programmer based in Treviso, Italy. I blend 3D sculpting, texturing, rendering, and scripting to deliver optimized assets and engaging real-time experiences for video games and digital media. I enjoy building robust pipelines, rigging characters, and collaborating with multidisciplinary teams to turn creative concepts into polished results. Proficient with Blender, Maya, Substance Painter, ZBrush, Unity, and Unreal, I thrive in fast-paced environments and love exploring new tools to push visuals and performance.

Available to hire

I’m Mauro Filippetto, a freelance technical artist and game programmer based in Treviso, Italy. I blend 3D sculpting, texturing, rendering, and scripting to deliver optimized assets and engaging real-time experiences for video games and digital media. I enjoy building robust pipelines, rigging characters, and collaborating with multidisciplinary teams to turn creative concepts into polished results. Proficient with Blender, Maya, Substance Painter, ZBrush, Unity, and Unreal, I thrive in fast-paced environments and love exploring new tools to push visuals and performance.

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Language

Italian
Fluent
English
Intermediate

Work Experience

Technical Artist at Big Rock
March 1, 2024 - August 2, 2024
Focused on 3D asset creation, sculpting, texturing, rendering, UV mapping and asset optimization for real-time pipelines. Contributed to rigging, animation workflows, and toolchains; collaborated with designers to improve level design and performance.
Game Programmer at Big Rock
March 1, 2024 - August 2, 2024
Developed gameplay systems and prototyped features in Unity/Unreal, integrated assets and tools, and authored scripts to support automated workflows. Contributed to technical art pipelines and performance optimization.

Education

Master in Video Games at Big Rock School - Treviso
September 1, 2024 - February 1, 2025
VFX Diploma at I.I.S.E Audi - Montebelluna (TV)
January 11, 2030 - February 10, 2026

Qualifications

VFX Diploma
January 11, 2030 - February 10, 2026
Master in Video Games
September 1, 2024 - February 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services