Hi, I'm Greg Farkas, a Unity developer with 14 years of industry experience who loves turning concepts into playable experiences. I specialize in gameplay programming, engine extensions, monetization, analytics, and cloud integration to support live operations. Over the years I've shipped projects from idea to live ops, built tooling to automate workflows, and collaborated across teams to ship reliable, scalable games. You would pick me if you want results, instead of a buggy nightmare ;)

Greg Farkas

Hi, I'm Greg Farkas, a Unity developer with 14 years of industry experience who loves turning concepts into playable experiences. I specialize in gameplay programming, engine extensions, monetization, analytics, and cloud integration to support live operations. Over the years I've shipped projects from idea to live ops, built tooling to automate workflows, and collaborated across teams to ship reliable, scalable games. You would pick me if you want results, instead of a buggy nightmare ;)

Available to hire

Hi, I’m Greg Farkas, a Unity developer with 14 years of industry experience who loves turning concepts into playable experiences. I specialize in gameplay programming, engine extensions, monetization, analytics, and cloud integration to support live operations.

Over the years I’ve shipped projects from idea to live ops, built tooling to automate workflows, and collaborated across teams to ship reliable, scalable games.

You would pick me if you want results, instead of a buggy nightmare ;)

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Independent Developer at PickleInc. – Own Projects
March 1, 2024 - Present
Focused on personal game projects from concept to production and live operations. Released Tiles Journey and Sakura Store for Android on the Google Play Store.
Senior Unity Developer, LiveOps at TripleTile
January 1, 2023 - January 1, 2024
Supported a top-performing live mobile title TripleTile, maintaining system stability, fixing production issues, and delivering incremental updates and improvements for live events.
Senior Unity Developer, Tools development at Superbloom
January 1, 2022 - May 1, 2022
Developed an automated asset pipeline for an asset-heavy interior design game.
Unity Tools Developer at Omnidrone, Barcelona
January 1, 2019 - January 1, 2021
Built Unity Editor extensions and development tools to streamline production processes.
Tools and Interface Developer at Barcelona SuperComputing Center, Life Sciences
February 1, 2017 - February 1, 2019
Worked on the PELE academic project; client-end development, 3D interface for a protein docking simulator, bridging the user and Mare Nostrum Supercomputer.
Unity Developer at Stoker Games, London
March 1, 2015 - December 1, 2016
Performed various Unity programming tasks in a small team, covering multiple areas of development.
Unity Developer at NeonPlay, Cirencester
March 1, 2012 - August 1, 2014
Started career in game development, contributing to the company’s major title as part of a large development team.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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