I am a creative and motivated individual with a passion for game design and storytelling. With two years of professional training and five years of self-directed learning in 3D art, I thrive on the excitement of bringing imaginative worlds to life through collaboration and innovation. I take pride in my ability to navigate the entire game development pipeline, from initial concept to final build. My journey in the gaming world has led me to work on diverse projects, each presenting unique challenges that fueled my growth. I believe in crafting engaging narratives and memorable gameplay experiences that resonate with players. I am committed to fostering inclusive work environments, where teams can collaborate effortlessly and push the boundaries of creativity. Check out my LinkedIn for more information about me and my portfolio: _Website not available. Sign in: https://www.twine.net/signup_/in/richard-austin-fgs-rtd

Richard Austin

I am a creative and motivated individual with a passion for game design and storytelling. With two years of professional training and five years of self-directed learning in 3D art, I thrive on the excitement of bringing imaginative worlds to life through collaboration and innovation. I take pride in my ability to navigate the entire game development pipeline, from initial concept to final build. My journey in the gaming world has led me to work on diverse projects, each presenting unique challenges that fueled my growth. I believe in crafting engaging narratives and memorable gameplay experiences that resonate with players. I am committed to fostering inclusive work environments, where teams can collaborate effortlessly and push the boundaries of creativity. Check out my LinkedIn for more information about me and my portfolio: _Website not available. Sign in: https://www.twine.net/signup_/in/richard-austin-fgs-rtd

Available to hire

I am a creative and motivated individual with a passion for game design and storytelling. With two years of professional training and five years of self-directed learning in 3D art, I thrive on the excitement of bringing imaginative worlds to life through collaboration and innovation. I take pride in my ability to navigate the entire game development pipeline, from initial concept to final build.

My journey in the gaming world has led me to work on diverse projects, each presenting unique challenges that fueled my growth. I believe in crafting engaging narratives and memorable gameplay experiences that resonate with players. I am committed to fostering inclusive work environments, where teams can collaborate effortlessly and push the boundaries of creativity.

Check out my LinkedIn for more information about me and my portfolio: Website not available. Sign in: https://www.twine.net/signup/in/richard-austin-fgs-rtd

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Work Experience

Second year Game Designer at AIE, Sydney, NSW
February 1, 2025 - April 1, 2025
Completed the full Game Design Document for 'Cementscapes', a parkour maze runner game for PC and Console. I designed the core pillars, core loops, narrative, core mechanics, core systems, economies, music direction, art direction, enemies and gave an overview of each level. I identified the game’s target audience and got the whole document peer reviewed multiple times. This document was written with the intention to direct a team of developers to create the final product without my supervision. It passed the assessment criteria first time.
Second year Game Designer at AIE, Sydney, NSW
August 1, 2024 - December 1, 2024
Assisted equal parts in project management with the rest of the team. Designed the level, gameplay and sound for 'Doorcrash!', a chaotic arcade racer style food delivery game set in a mini open world. Created the greybox for the city, iterated through testing to ensure it was fun, and collaborated with the art team to place finalized assets and make it pretty. Produced and implemented the audio including outsourcing and directing the musical score.
First year Game Designer at AIE, Sydney, NSW
July 1, 2024 - August 1, 2024
Co-designed 'Placed in Time', a scavenger hunt puzzle game, going through memories. Designed levels, puzzles, and sound direction, ensuring cohesive aesthetic and gameplay integration. Created documentation that was cohesive for the team to work with without supervision.

Education

Advanced Diploma in Game Design at Academy of Interactive Entertainment
January 1, 2024 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment