I am a Senior Lighting & Look Development Artist with 14+ years of experience across film, games, and commercial production. I specialize in high-end lighting, surfacing, and compositing for animated series, AAA racing simulations, and international campaigns. I have a strong track record delivering cinematic renders and collaborating with cross-disciplinary teams in Australia and Europe to create visually refined results under tight deadlines. I thrive in fast-paced environments, guiding production workflows and bridging art and technology. I enjoy translating creative briefs into production-ready assets, mentoring teammates to elevate quality, and ensuring brand consistency across all deliverables.

Gavril Dokuleski

I am a Senior Lighting & Look Development Artist with 14+ years of experience across film, games, and commercial production. I specialize in high-end lighting, surfacing, and compositing for animated series, AAA racing simulations, and international campaigns. I have a strong track record delivering cinematic renders and collaborating with cross-disciplinary teams in Australia and Europe to create visually refined results under tight deadlines. I thrive in fast-paced environments, guiding production workflows and bridging art and technology. I enjoy translating creative briefs into production-ready assets, mentoring teammates to elevate quality, and ensuring brand consistency across all deliverables.

Available to hire

I am a Senior Lighting & Look Development Artist with 14+ years of experience across film, games, and commercial production. I specialize in high-end lighting, surfacing, and compositing for animated series, AAA racing simulations, and international campaigns. I have a strong track record delivering cinematic renders and collaborating with cross-disciplinary teams in Australia and Europe to create visually refined results under tight deadlines.

I thrive in fast-paced environments, guiding production workflows and bridging art and technology. I enjoy translating creative briefs into production-ready assets, mentoring teammates to elevate quality, and ensuring brand consistency across all deliverables.

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Language

English
Fluent
Macedonian
Fluent
Serbian
Fluent
Croatian
Fluent
Bulgarian
Advanced

Work Experience

Senior Lighting Artist at Rotor Studios
January 1, 2023 - December 31, 2026
Led lighting and compositing for high-end Toyota commercial productions; developed full CG lighting setups for vehicles and environments; integrated multi-pass 3D renders with live-action plates; applied matte painting and advanced atmospheric techniques (including Gaussian splats) for realism; optimized rendering workflows to meet tight delivery schedules; collaborated with CG, VFX, and creative directors to ensure brand consistency.
Production Manager at Signarama CBD South – Sydney
January 1, 2021 - December 31, 2023
Directed end-to-end development of high-end architectural and illuminated signage for major Australian brands; translated client concepts into photorealistic 3D previews and lighting simulations; developed production workflows and supervised engineers, technicians, and designers; ensured accurate real-world lighting behavior aligned with rendered presentations; coordinated production, installation, and vendor communication.
Freelance 3D Generalist & Motion Designer at Freelance / Self-employed (Sydney)
January 1, 2021 - December 31, 2023
Delivered 3D, motion graphics, and compositing work for commercial and music clients, including Deeper Than House, WeLove, Body Work, and Polar Media. Built end-to-end visuals with 3D modeling, lighting, texturing, animation, and compositing.
Senior Surfacing / Lighting Artist at Sim Sektor Studios (KW Studios) – RaceRoom
January 1, 2019 - December 31, 2021
Supervised texture department, asset quality control, established surfacing workflows during transition to Unreal Engine 4; improved visual fidelity and consistency of in-game assets; produced externally rendered promotional cinematics using VFX software; contributed to look development and lighting for marketing materials.
Surfacing / Lighting Artist / Look Dev Artist at V House Animation
January 1, 2018 - December 31, 2019
Worked across Netflix’s Tarzan and Jane (Surfacing), Disney’s Elena of Avalor (Surfacing & Lighting – Renderman trained), Mattel’s Max Steel (Surfacing), Skechers (Surfacing/Lighting – early Redshift pipeline); contributed to Blue Buffalo, Call of Duty Endowment, and regional VFX campaigns.
Product Designer / 3D Artist at ViDing
January 1, 2015 - December 31, 2018
Developed concept-to-production 3D models for interior, jewelry, and product design; created production-ready technical drawings and surfacing previews; bridged digital prototyping with fabrication processes.
Animator / UI Designer at BMG Universe
January 1, 2014 - December 31, 2015
Produced 2D animation for web and mobile applications; developed animated UI elements and action sequences; advanced UI interactions and motion design.
Freelance 3D Generalist & Motion Designer at Freelance
January 1, 2021 - December 31, 2023
Delivered 3D, motion graphics, and compositing work for commercial and music clients, including Deeper Than House, WeLove, Body Work, Polar Media.
Freelance 3D Generalist & Motion Designer at Self-employed
January 1, 2021 - January 1, 2023
Delivered 3D, motion graphics, and compositing work for commercial and music clients. Clients included Deeper Than House, WeLove, Body Work, and Polar Media.
3D Generalist & Motion Designer at Freelance
January 1, 2021 - January 1, 2023
Delivered 3D, motion graphics, and compositing work for commercial and music clients; Notable clients include Deeper Than House, WeLove, Body Work, Polar Media.

Education

Bachelor of Fine Arts (Sculpting Major, Graphic Design Minor) at Greenwich College Australia: Sydney
January 1, 2021 - December 31, 2021
at Ss. Cyril and Methodius University Macedonia: Skopje
January 1, 2013 - December 31, 2013
Advanced Diploma of Leadership & Management at Greenwich College Australia: Sydney
January 1, 2021 - February 13, 2026
Advanced Diploma of Leadership & Management at Greenwich College Australia
January 1, 2021 - February 13, 2026
Bachelor of Fine Arts (Sculpting Major, Graphic Design Minor) at Ss. Cyril and Methodius University Macedonia : Skopje
January 1, 2013 - December 31, 2013
Bachelor of Fine Arts (Sculpting Major, Graphic Design Minor) at Greenwich College Australia: Sydney
January 1, 2021 - February 13, 2026
at Ss. Cyril and Methodius University Macedonia : Skopje
January 1, 2013 - February 13, 2026

Qualifications

Outstanding Cartoonist
January 1, 2014 - February 13, 2026
Advanced Diploma of Leadership & Management
January 1, 2021 - February 13, 2026
Outstanding Cartoonist, 42nd World Gallery of Cartoons – Osten, Skopje
January 1, 2014 - February 13, 2026

Industry Experience

Media & Entertainment, Professional Services, Manufacturing, Other, Gaming, Software & Internet, Transportation & Logistics