Available to hire
I’m Janet Gilbert, a Senior Game Developer with 25 years experience in Unity, C#, C++ and many game engines and non-engine-based game dev. I’ve worked on mobile, consoles, VR, indie games and can both design and code. I’m great at debugging buggy projects. Contact me if you want a game to actually be done and release: I’ve released 30+ games.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity VR developer at Career Tipping Point Media
December 1, 2025 - January 1, 2026Updated two Unity 3D VR projects to current Unity versions; added new gameplay and content; fixed long-standing bugs. Implemented liquid and distortion shaders in Shader Graph and updated HLSL shaders for VR compatibility. Implemented multiplayer gameplay with Photon.
Senior Software Engineer at Praxis Labs
May 1, 2022 - June 1, 2025Led development of pivotal HR training experiences (Unity VR/AR) and later Unity WebGL modules; optimized performance, reduced download size by 40%, improved reliability on low-memory PCs. Revamped deployment with automated AWS/Python pipeline; built an AI-powered HR avatar using LLMs; prototyped a 3D avatar (Three.js) with real-time facial emotion and lip-sync; integrated speech-to-text (Hume) and OpenAI analysis of user progress.
Programmer at Sumo Digital
September 1, 2021 - May 1, 2022Contributed to Zwift cycling game in C++; migrated UI from proprietary system to NoesisGUI (XAML); developed level editor tools using Dear ImGui.
Adjunct Professor at New York University (NYU)
September 1, 2019 - May 1, 2022Taught 'Intermediate Programming for Games' (Unity/C#) and 'Introduction to Programming for Games' (GameMaker/Java); mentored Capstone students, covering Unity shaders, animation state machines, control systems, and UI.
Game Prototype Developer at ESC Games
May 1, 2018 - November 1, 2018Designed and prototyped 'Borough Gods' in Unity and JavaScript for WebGL.
Game Developer at Wadjet Eye Games
August 1, 2009 - September 1, 2021Coded gameplay systems in AGS for titles including Shardlight, The Shivah, Blackwell: Deception & Epiphany, Resonance, and Puzzle Bots; led beta-testing and deployment across Steam, Switch, iOS; ported PC titles to iOS with UI/UX redesign and performance optimization; contributed to open-source AGS engine to extend iOS support.
Game Developer at Distinctive Developments
July 1, 2007 - August 1, 2009Designed and implemented Java smartphone games; Tomb Raider: Underworld, Zaxxon, Flip Zoo.
Game Developer at Astraware
August 1, 2002 - July 1, 2007Developed and shipped games for PDAs and smartphones in C++; ported PC titles to iOS with UI/UX redesign and performance optimization (Technobabylon, Shardlight, Primordia, Gemini Rue, Blackwell saga); contributed to open-source AGS engine and added iOS support.
Programmer at Sony Computer Entertainment
July 1, 2001 - June 1, 2002PS2 UI for Formula 1 2002 (C++).
Education
BSc Computer Science at Leeds University
January 11, 2030 - March 26, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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