I’m Trevor Nagel, a former health professional turned game programmer. I started by building a personal engine to master the fundamentals, and over the past seven years I’ve grown into a core developer at an indie studio, guiding projects from concept to release on Mobile, PC, and Nintendo Switch.
I’m an end-to-end Unity developer with experience architecting gameplay systems for both single-player and networked environments, comfortable with Unity’s core workflow, 3D math, nav, version control, profiling, and collaboration tools. While my foundation is in Unity and C#, I’ve also dug into Unreal Engine (C++). I still marvel at how lines of code become living worlds filled with fun and adventure. I hold Australian and UK passports, and I love the outdoors—trail marathons included.
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