I’m Steve Hawirko, a hard surface artist specializing in vehicles and weapons. I bring real-world manufacturing, mechanics and fabrication knowledge to game-ready assets and high-fidelity visuals. My experience spans commercial game production, manufacturing, and high-end jewellery design, delivering highly detailed, believable results across real-time engines and non-real-time pipelines.
In team settings I have led and collaborated with outsource partners, directing art, tuning materials, rigging suspensions, and polishing final assets before release. Notably, I worked on the Forza Car Team, contributing real-world car knowledge, historic accuracy, and bug fixing, while also tackling R&D modelling for Feld Motorsports and Project Motor Racing.
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