Javier Garrigues Tudela
Senior Unity Developer with 10+ years of experience building real-time 3D applications and immersive experiences across mobile, standalone VR, and multiplayer environments.
About
Senior Unity Developer with 10+ years of experience building real-time 3D applications and immersive experiences across mobile, standalone VR, and multiplayer environments. I specialize in C#, Unity architecture, and performance optimization for large-scale interactive systems.
I’ve led the development of gameplay and networking systems, built scalable backend tooling and services with .NET and AWS, and contributed to live products with tight release cycles. I also enjoy technical leadership—turning complex requirements into reliable, testable architectures.
- 12 years' experience
- Joined February 2026
Skills· 23
Languages
- Spanish; CastilianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
- Transportation & Logistics
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Work experience· 10 roles
Enhanced core logic of a large-scale autonomous city environment, improving realism and consistency in AI-driven traffic, pedestrian movement, and vehicle autonomy. Led development of Unity commercial driving simulation training modules with modular architecture and automated testing. Optimized performance for real-time 3D environments with large numbers of entities and developed backend tools to manage traffic patterns and simulation exercises. Built and maintained backend services using .NET Core and Entity Framework Core, integrating with AWS for data storage and deployment. Contributed to VR-based training experiences and led localization systems across multiple languages.
Remote role focusing on autonomous city simulation core logic, AI-driven traffic and pedestrian behaviors, modular driving systems, and backend tooling. Implemented localization, backend services using .NET Core and Entity Framework Core, and AWS integration for data storage and deployment.
Developed a multiplayer VR golf experience for Meta Quest in Unity with C#, delivering core gameplay, UI, rewards, and backend integration. Ported from Oculus Integration to OpenXR, optimized rendering and frame rate for standalone VR devices.
Education· 14
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