Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Lead Game Designer at Thrive: Heavy Lies the Crown
January 1, 2023 - January 1, 2024Wrote the pitch that established $1.5 million in funding; owned UX/UI flow, design and iteration from concept to completion; responsible for all UI art assets; authored design documentation; championed level design, economy, and sub-terra region gameplay.
Lead Game Designer at Zugalu Entertainment
January 1, 2022 - January 1, 2025Redesigned UI art assets and icons from scratch; iterated on UX/UI flow; created 100+ art assets for items and consumables; established cohesive visual style and production cadence.
Game / Level Designer at Arbelos Interactive
January 1, 2021 - January 1, 2022Designed levels across all stages including boss encounters; consulted on UX/UI design; authored and maintained design docs; prototyped gameplay mechanics and level logic.
Level Designer (PC, Shipped) at Dual Universe
January 1, 2021 - January 1, 2021Used in-house tools to create voxel-based hubs, megastructures, spacecraft, and inhabited regions for a massively multiplayer space; designed crafting and economy gameplay.
Game/Level Designer, UX/UI Designer at Arbelos Interactive
January 1, 2021 - January 1, 2022Led game/level design; contributed UX/UI design input; consulted on UX/UI; designed and prototyped game mechanics and systems; authored concise design documentation.
Game Designer (Prototype) at Viz Play
January 1, 2020 - January 1, 2021Designed and prototyped AR game concepts with AR console controls; created play spaces and in-game UI prototypes; authored concise design docs.
Level Designer (PC, Shipped) at Soul Reaper
January 1, 2020 - January 1, 2021Led level design for a PC title; crafted engaging spaces and missions; collaborated with art and engineering to ensure shipping.
Level Designer at Nova Quark
January 1, 2020 - January 1, 2021Designed and prototyped UI elements, maps, interactive in-game pages and ads; created assets for UI and economy/mining gameplay; prototyped features.
Level Designer at Power Level Studios
January 1, 2019 - January 1, 2021Contributed design for Soul Reaper (PC) shipped 2021; authored and maintained design docs, level systems, and playthrough mechanics; defined game philosophy for PV and PV E combat.
Education
Game Level Design (Post Graduate) - Honors at Sheridan College
January 11, 2030 - January 1, 2019Web Design at Herzing College
January 11, 2030 - January 1, 2003Game Level Design (Post Graduate) - Honors at Sheridan College
January 11, 2030 - January 1, 2019Web Design - Honors at Herzing College
January 11, 2030 - January 1, 2003Qualifications
Dean's List Award
January 11, 2030 - February 17, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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