I’m an experienced, creative designer focused on crafting compelling gameplay experiences. Additionally, I have nearly two decades of experience in Web and Graphic Design, where my art has reached millions in print and digital media.

Chris DeChamplain

I’m an experienced, creative designer focused on crafting compelling gameplay experiences. Additionally, I have nearly two decades of experience in Web and Graphic Design, where my art has reached millions in print and digital media.

Available to hire

I’m an experienced, creative designer focused on crafting compelling gameplay experiences.

Additionally, I have nearly two decades of experience in Web and Graphic Design, where my art has reached millions in print and digital media.

See more

Language

English
Fluent

Work Experience

Lead Game Designer at Thrive: Heavy Lies the Crown
January 1, 2023 - January 1, 2024
Wrote the pitch that established $1.5 million in funding; owned UX/UI flow, design and iteration from concept to completion; responsible for all UI art assets; authored design documentation; championed level design, economy, and sub-terra region gameplay.
Lead Game Designer at Zugalu Entertainment
January 1, 2022 - January 1, 2025
Redesigned UI art assets and icons from scratch; iterated on UX/UI flow; created 100+ art assets for items and consumables; established cohesive visual style and production cadence.
Game / Level Designer at Arbelos Interactive
January 1, 2021 - January 1, 2022
Designed levels across all stages including boss encounters; consulted on UX/UI design; authored and maintained design docs; prototyped gameplay mechanics and level logic.
Level Designer (PC, Shipped) at Dual Universe
January 1, 2021 - January 1, 2021
Used in-house tools to create voxel-based hubs, megastructures, spacecraft, and inhabited regions for a massively multiplayer space; designed crafting and economy gameplay.
Game/Level Designer, UX/UI Designer at Arbelos Interactive
January 1, 2021 - January 1, 2022
Led game/level design; contributed UX/UI design input; consulted on UX/UI; designed and prototyped game mechanics and systems; authored concise design documentation.
Game Designer (Prototype) at Viz Play
January 1, 2020 - January 1, 2021
Designed and prototyped AR game concepts with AR console controls; created play spaces and in-game UI prototypes; authored concise design docs.
Level Designer (PC, Shipped) at Soul Reaper
January 1, 2020 - January 1, 2021
Led level design for a PC title; crafted engaging spaces and missions; collaborated with art and engineering to ensure shipping.
Level Designer at Nova Quark
January 1, 2020 - January 1, 2021
Designed and prototyped UI elements, maps, interactive in-game pages and ads; created assets for UI and economy/mining gameplay; prototyped features.
Level Designer at Power Level Studios
January 1, 2019 - January 1, 2021
Contributed design for Soul Reaper (PC) shipped 2021; authored and maintained design docs, level systems, and playthrough mechanics; defined game philosophy for PV and PV E combat.

Education

Game Level Design (Post Graduate) - Honors at Sheridan College
January 11, 2030 - January 1, 2019
Web Design at Herzing College
January 11, 2030 - January 1, 2003
Game Level Design (Post Graduate) - Honors at Sheridan College
January 11, 2030 - January 1, 2019
Web Design - Honors at Herzing College
January 11, 2030 - January 1, 2003

Qualifications

Dean's List Award
January 11, 2030 - February 17, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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