Available to hire
I am a versatile and experienced Game Developer and 2D and 3D artist with over 15 years of hands-on experience on various game engines and web technologies.
I deliver end-to-end solutions for mobile, desktop, web, and VR platforms. I am skilled in programming with dependency injection, MVC, MVVM, and other OOP design patterns. In Unity I use Zenject and DOTS, manage assets and profiling, and I bring a strong background in game frameworks, UI/UX, and animation. I also enjoy teaching and mentoring aspiring developers.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Tagalog
Advanced
Work Experience
Senior Developer at Eyeball Games
July 1, 2024 - September 30, 2025Developed Unity game framework for mobile and desktop. Architected custom frameworks and business logic in Unity for monetization. Architected custom frameworks for non-game features. Architected inventory framework, upgrade system, etc. Created UI/UX designs and implementation of user flow.
Lead Developer at i Cognition
February 1, 2018 - July 31, 2024Developed Unity and AIR-based business solutions for desktop and mobile applications. Implemented dependency injection, MVVM and SOLID approaches in the application framework. Handled asset management and Addressables. Established socket-based connections and implemented a well-rounded application framework. Architected custom frameworks and business logic in Unity with Local SQLite and server integration. Delivered cross-platform applications using Unity, React, JavaScript, ActionScript, AIR, and SQLite. Created wireframes, designs, and animations using Animate CC/Unity.
Unity Game Developer (Project-Based) at InventPlay LLC
January 1, 2021 - December 31, 2022Maintained Unity codebase and integrated Naninovel framework. Managed Addressables.
VR Developer at Sadi (Project-Based)
January 1, 2021 - December 31, 2021Developed a virtual reality application using Unity.
Game Developer at Wiply (Project-Based)
January 1, 2020 - December 31, 2020Created casual browser games using Phaser and TypeScript.
Game Development Professor at iAcademy
January 1, 2011 - December 31, 2016Taught game programming and design using Flash, AIR, Unity, Starling, and Feathers. Migrated AS3 game code to Haxe for HTML5 output. Asset creation (2D) and related tasks.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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