I am a versatile and experienced Game Developer and 2D and 3D artist with over 15 years of hands-on experience on various game engines and web technologies. I deliver end-to-end solutions for mobile, desktop, web, and VR platforms. Skilled in programming I use and am familiar with dependency injection, MVC, MVVM, and other OOP design patterns. For Unity, I also use Zenject, DOTS and also handle asset management and profiling. For visual design, I have a strong background in game frameworks, UI/UX, and animation. Also experienced in teaching and mentoring aspiring developers. I am passionate about building great games and tools, collaborating with teams, and mentoring up-and-coming developers to help them grow and ship high-quality experiences.

Romeo C. Fernandez

I am a versatile and experienced Game Developer and 2D and 3D artist with over 15 years of hands-on experience on various game engines and web technologies. I deliver end-to-end solutions for mobile, desktop, web, and VR platforms. Skilled in programming I use and am familiar with dependency injection, MVC, MVVM, and other OOP design patterns. For Unity, I also use Zenject, DOTS and also handle asset management and profiling. For visual design, I have a strong background in game frameworks, UI/UX, and animation. Also experienced in teaching and mentoring aspiring developers. I am passionate about building great games and tools, collaborating with teams, and mentoring up-and-coming developers to help them grow and ship high-quality experiences.

Available to hire

I am a versatile and experienced Game Developer and 2D and 3D artist with over 15 years of hands-on experience on various game engines and web technologies. I deliver end-to-end solutions for mobile, desktop, web, and VR platforms. Skilled in programming I use and am familiar with dependency injection, MVC, MVVM, and other OOP design patterns. For Unity, I also use Zenject, DOTS and also handle asset management and profiling. For visual design, I have a strong background in game frameworks, UI/UX, and animation. Also experienced in teaching and mentoring aspiring developers.

I am passionate about building great games and tools, collaborating with teams, and mentoring up-and-coming developers to help them grow and ship high-quality experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Tagalog
Advanced

Work Experience

Senior Developer at Eyeball Games
July 1, 2024 - September 30, 2025
Developed Unity game framework for mobile and desktop. Architected custom frameworks and business logic in Unity for monetization. Architected custom frameworks for non-game features. Architected inventory framework, upgrade system, etc. Created UI/UX designs and implementation of user flow.
Lead Developer at i Cognition
February 1, 2018 - July 31, 2024
Developed Unity and AIR-based business solutions for desktop and mobile applications. Implemented dependency injection, MVVM and SOLID approaches in the application framework. Handled asset management and Addressables. Established socket-based connections and implemented a well-rounded application framework. Architected custom frameworks and business logic in Unity with Local SQLite and server integration. Delivered cross-platform applications using Unity, React, JavaScript, ActionScript, AIR, and SQLite. Created wireframes, designs, and animations using Animate CC/Unity.
Unity Game Developer (Project-Based) at InventPlay LLC
January 1, 2021 - December 31, 2022
Maintained Unity codebase and integrated Naninovel framework. Managed Addressables.
VR Developer at Sadi (Project-Based)
January 1, 2021 - December 31, 2021
Developed a virtual reality application using Unity.
Game Developer at Wiply (Project-Based)
January 1, 2020 - December 31, 2020
Created casual browser games using Phaser and TypeScript.
Game Development Professor at iAcademy
January 1, 2011 - December 31, 2016
Taught game programming and design using Flash, AIR, Unity, Starling, and Feathers. Migrated AS3 game code to Haxe for HTML5 output. Asset creation (2D) and related tasks.
Unity Game Developer at InventPlay LLC
January 1, 2021 - January 1, 2022
Maintained Unity codebase and integrated Naninovel framework. Managed Addressables.
VR Developer at Saadi
January 1, 2021 - January 1, 2021
Developed a virtual reality application using Unity.
Casual Browser Game Developer at Wiply
January 1, 2020 - January 1, 2020
Created casual browser games using Phaser and TypeScript.
Senior Flash Developer / Designer at iByngo Inc.
January 1, 2016 - January 1, 2018
Built casino and mobile games using Unity, Flash, Haxe, and HTML5 via OpenFL. Designed and programmed Flash-based applications and games. Implemented OOP design patterns in existing ActionScript frameworks. Built reusable frameworks in AS3 and Haxe for mobile game development. Collaborated on backend systems integration (Java, C++, PHP).
Senior Flash Developer / Designer at Flowstate Media
February 1, 2014 - November 1, 2016
Developed desktop and mobile casino games in Unity and Flash. Streamlined server communication and video streaming in Flash apps. Enhanced Flash frameworks with modern design patterns. Coordinated backend integration with cross-platform technologies.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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