3D Generalist with 4+ years of professional experience in 3D modeling, PBR texturing, AR/VR, gamification, and interactive visualization. Skilled in creating high- and low-poly assets, real-time optimization, photorealistic rendering, and motion graphics. Strong background delivering immersive experiences for global brands like Capgemini and John Deere, with cross-functional collaboration, UI/UX integration, and 3D automation using Python and Blender. Passionate about building high-quality, innovative, user-centered AR/VR, gamification, and animation projects.

HARSH H0P

3D Generalist with 4+ years of professional experience in 3D modeling, PBR texturing, AR/VR, gamification, and interactive visualization. Skilled in creating high- and low-poly assets, real-time optimization, photorealistic rendering, and motion graphics. Strong background delivering immersive experiences for global brands like Capgemini and John Deere, with cross-functional collaboration, UI/UX integration, and 3D automation using Python and Blender. Passionate about building high-quality, innovative, user-centered AR/VR, gamification, and animation projects.

Available to hire

3D Generalist with 4+ years of professional experience in 3D modeling, PBR texturing, AR/VR, gamification, and interactive visualization. Skilled in creating high- and low-poly assets, real-time optimization, photorealistic rendering, and motion graphics.

Strong background delivering immersive experiences for global brands like Capgemini and John Deere, with cross-functional collaboration, UI/UX integration, and 3D automation using Python and Blender. Passionate about building high-quality, innovative, user-centered AR/VR, gamification, and animation projects.

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Language

English
Advanced

Work Experience

Senior 3D Generalist at Capgemini Technology
November 1, 2024 - Present
Deliver high-quality 3D vehicle models and environments for global visualization projects. Create PBR-based textures in Substance Painter, ensuring material accuracy and realism for John Deere products. Developed AR/VR web configurators for vehicles, optimizing polygon counts to improve load times by approximately 60%. Designed UV maps, topology, and LODs to meet real-time performance and pre-rendered requirements. Set up lighting and rendering pipelines using Blender Cycles and V-Ray. Implemented 3D automation workflow with Python, reducing manual tasks by 40%. Collaborated with cross-functional teams to deliver immersive, interactive solutions for automotive clients. Created interactive training simulations for operations, designed for user training and safety education.
3D Generalist (Software Engineer - 3D) at Capgemini Technology (Client: John Deere)
November 1, 2022 - November 1, 2024
Led UI/UX for digital platforms and integrated interactive 3D models into product experiences. Delivered real-time AR/VR visualizations and ensured optimization for web-based applications. Improved engagement via high-fidelity prototypes and 3D integrated interfaces using Blender and Figma. Created high-quality 3D vehicle models and environments for global visualization projects. Developed PBR-based textures in Substance Painter to ensure material accuracy for John Deere products. Built AR/VR web configurators for vehicles and optimized polygon counts to reduce load time by ~60%. Designed and optimized UV maps, topology, and LODs to meet real-time performance requirements. Set up photorealistic lighting and rendering pipelines using Blender Cycles and V-Ray. Implemented 3D automation workflows with Python, reducing manual tasks by ~40%. Collaborated cross-functionally to deliver immersive, interactive solutions for automotive clients, including interactive training simulation for opera
3D Generalist and Motion Designer at Capgemini Technology
November 1, 2022 - October 31, 2024
Delivered complete 3D solutions for studios and startups, including high/low poly modeling, texturing, and integration in Unity. Designed and animated motion graphics and explainers for products. Collaborated remotely with international clients, managing projects end-to-end, meeting deadlines, and ensuring high-quality outputs. Created photorealistic renderings and high-fidelity prototypes for international clients. Built automation scripts that reduced design iteration by 40%. Designed and optimized UV maps, topology, and LODs to meet real-time performance and pre-rendered requirements. Set up photo-realistic lighting and rendering pipelines using Blender Cycles and V-Ray. Implemented 3D automation workflow with Python.
Freelance (3D Modeling and Motion Design)
January 1, 2021 - January 1, 2022
Delivered complete 3D solutions for studios and startups including high/low poly modeling, texturing, and integration in Unity. Designed and animated motion graphics and explainer videos for products. Worked remotely with international clients, managing projects end-to-end, meeting deadlines, and ensuring high-quality outputs.

Education

Bachelor of Arts (Animation and Multimedia) at Renaissance University
January 1, 2019 - December 31, 2022
Advanced Diploma in Cinematics at Maya Academy of Advanced Cinematics
January 1, 2018 - December 31, 2021
Advanced Diploma in Interactive Designs and Gaming at Dream Controllers
April 1, 2022 - June 30, 2022
Advanced Diploma in Business Analytics and Data Science at Hero Vired
January 1, 2022 - December 31, 2023
Bachelor of Arts (Animation and Multimedia) at Renaissance University
January 1, 2019 - January 1, 2022
Advanced Diploma in Interactive Designs and Gaming at Maya Academy of Advanced Cinematics
January 1, 2021 - January 1, 2021
Advanced Business Analytics and Data Science at Hero Vired
January 1, 2022 - January 1, 2023

Qualifications

Advanced Diploma in Interactive Designs and Gaming
April 1, 2022 - June 30, 2022
Advanced Diploma in Cinematics
January 1, 2018 - December 31, 2021
Advanced Diploma in Business Analytics and Data Science
January 1, 2022 - December 31, 2023

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Manufacturing