Available to hire
3D Generalist with 4+ years of professional experience in 3D modeling, PBR texturing, AR/VR, gamification, and interactive visualization. Skilled in creating high- and low-poly assets, real-time optimization, photorealistic rendering, and motion graphics.
Strong background delivering immersive experiences for global brands like Capgemini and John Deere, with cross-functional collaboration, UI/UX integration, and 3D automation using Python and Blender. Passionate about building high-quality, innovative, user-centered AR/VR, gamification, and animation projects.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Senior 3D Generalist at Capgemini Technology
November 1, 2024 - PresentDeliver high-quality 3D vehicle models and environments for global visualization projects. Create PBR-based textures in Substance Painter, ensuring material accuracy and realism for John Deere products. Developed AR/VR web configurators for vehicles, optimizing polygon counts to improve load times by approximately 60%. Designed UV maps, topology, and LODs to meet real-time performance and pre-rendered requirements. Set up lighting and rendering pipelines using Blender Cycles and V-Ray. Implemented 3D automation workflow with Python, reducing manual tasks by 40%. Collaborated with cross-functional teams to deliver immersive, interactive solutions for automotive clients. Created interactive training simulations for operations, designed for user training and safety education.
3D Generalist (Software Engineer - 3D) at Capgemini Technology (Client: John Deere)
November 1, 2022 - November 1, 2024Led UI/UX for digital platforms and integrated interactive 3D models into product experiences. Delivered real-time AR/VR visualizations and ensured optimization for web-based applications. Improved engagement via high-fidelity prototypes and 3D integrated interfaces using Blender and Figma. Created high-quality 3D vehicle models and environments for global visualization projects. Developed PBR-based textures in Substance Painter to ensure material accuracy for John Deere products. Built AR/VR web configurators for vehicles and optimized polygon counts to reduce load time by ~60%. Designed and optimized UV maps, topology, and LODs to meet real-time performance requirements. Set up photorealistic lighting and rendering pipelines using Blender Cycles and V-Ray. Implemented 3D automation workflows with Python, reducing manual tasks by ~40%. Collaborated cross-functionally to deliver immersive, interactive solutions for automotive clients, including interactive training simulation for opera
3D Generalist and Motion Designer at Capgemini Technology
November 1, 2022 - October 31, 2024Delivered complete 3D solutions for studios and startups, including high/low poly modeling, texturing, and integration in Unity. Designed and animated motion graphics and explainers for products. Collaborated remotely with international clients, managing projects end-to-end, meeting deadlines, and ensuring high-quality outputs. Created photorealistic renderings and high-fidelity prototypes for international clients. Built automation scripts that reduced design iteration by 40%. Designed and optimized UV maps, topology, and LODs to meet real-time performance and pre-rendered requirements. Set up photo-realistic lighting and rendering pipelines using Blender Cycles and V-Ray. Implemented 3D automation workflow with Python.
Freelance (3D Modeling and Motion Design)
January 1, 2021 - January 1, 2022Delivered complete 3D solutions for studios and startups including high/low poly modeling, texturing, and integration in Unity. Designed and animated motion graphics and explainer videos for products. Worked remotely with international clients, managing projects end-to-end, meeting deadlines, and ensuring high-quality outputs.
Education
Bachelor of Arts (Animation and Multimedia) at Renaissance University
January 1, 2019 - December 31, 2022Advanced Diploma in Cinematics at Maya Academy of Advanced Cinematics
January 1, 2018 - December 31, 2021Advanced Diploma in Interactive Designs and Gaming at Dream Controllers
April 1, 2022 - June 30, 2022Advanced Diploma in Business Analytics and Data Science at Hero Vired
January 1, 2022 - December 31, 2023Bachelor of Arts (Animation and Multimedia) at Renaissance University
January 1, 2019 - January 1, 2022Advanced Diploma in Interactive Designs and Gaming at Maya Academy of Advanced Cinematics
January 1, 2021 - January 1, 2021Advanced Business Analytics and Data Science at Hero Vired
January 1, 2022 - January 1, 2023Qualifications
Advanced Diploma in Interactive Designs and Gaming
April 1, 2022 - June 30, 2022Advanced Diploma in Cinematics
January 1, 2018 - December 31, 2021Advanced Diploma in Business Analytics and Data Science
January 1, 2022 - December 31, 2023Industry Experience
Gaming, Media & Entertainment, Professional Services, Software & Internet, Manufacturing
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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