Passionate software developer with over 12 years of experience in C++, real-time 3D, and interactive applications across gaming, research, and high-tech industries. I specialize in gameplay programming, rendering optimization, and performance-driven software development, with proven expertise in adapting AAA gameplay mechanics to mobile, developing VR & haptic solutions, and designing scientific tools in collaboration with researchers.
I enjoy working at the intersection of technology and creativity, transforming complex requirements into efficient, scalable, and user-oriented solutions. Experienced in collaborative environments (designers, artists, researchers, project managers), I also value clean code practices, documentation, and continuous integration workflows to ensure long-term project sustainability.
Always eager to take on new challenges, whether it’s pushing the limits of mobile performance, experimenting with new rendering techniques, or building innovative software tools that bridge science, research, and entertainment.
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