C

clement

Available to hire

Passionate software developer with over 12 years of experience in C++, real-time 3D, and interactive applications across gaming, research, and high-tech industries.

About

Passionate software developer with over 12 years of experience in C++, real-time 3D, and interactive applications across gaming, research, and high-tech industries. I specialize in gameplay programming, rendering optimization, and performance-driven software development, with proven expertise in adapting AAA gameplay mechanics to mobile, developing VR & haptic solutions, and designing scientific tools in collaboration with researchers.

I enjoy working at the intersection of technology and creativity, transforming complex requirements into efficient, scalable, and user-oriented solutions. Experienced in collaborative environments (designers, artists, researchers, project managers), I also value clean code practices, documentation, and continuous integration workflows to ensure long-term project sustainability.

Always eager to take on new challenges, whether it’s pushing the limits of mobile performance, experimenting with new rendering techniques, or building innovative software tools that bridge science, research, and entertainment.

  • 10 years' experience
  • Joined February 2026

Languages

  • EnglishAdvanced
  • FrenchFluent
  • RussianBeginner

Industry experience

  • Gaming
  • Computers & Electronics
  • Software & Internet

More experts in Lille, France

Work experience· 6 roles

Gameplay Programer · Ubisoft Mobile HQDec 2024 – Jul 2025 · 8 mos

Utilized C++ to design high-performance, responsive user interfaces and application systems. Collaborated closely with design and UI/UX teams to ensure smooth, intuitive, and ergonomic user experiences. Analyzed requirements and technical constraints to deliver the most efficient solutions. Profiled and optimized gameplay and camera systems to maintain stable frame rates and smooth user experience on mobile hardware.

Gameplay/Rendering Developer · PastagamesSep 2021 – Jan 2024 · 2 yrs 5 mos

Contributed to regular software updates for Pac-Man Party Royale on Apple platforms, adding new functional modules. Worked with design teams to build internal tools simplifying testing workflows. Collaborated with artists on integrating visual assets and optimizing rendering performance.

Lead Developer C++/Qt · InterhapticsMay 2018 – Aug 2021 · 3 yrs 4 mos

Led a development team to deliver a complete commercial software product. Designed and developed C++/Qt applications dedicated to creating and simulating haptic materials. Participated in key technological decisions and defined software architecture in collaboration with company founders.

C++ / Computer Vision Developer · SITUVEMar 2017 – Apr 2018 · 1 yr 2 mos
C++ Research / 3D Developer · InriaDec 2015 – Feb 2017 · 1 yr 3 mos
C++ Development Engineer · SIIFeb 2013 – Jun 2014 · 1 yr 5 mos

Education

Master's Degree in Computer Science, specializing in Digital Imaging · Aix-Marseille University2010 – 2012
Unreal Engine 5, 3D Modeling & Realistic Rendering · ARTWORK-VFX2024

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