My task was to create commercial ad for starting a new marketing campaign video advert videoeditor
- Art Director
I’m a freelance 3D Environment and CGI Artist specializing in high-quality visuals for both game development and architectural projects.
I’m a freelance 3D Environment and CGI Artist specializing in high-quality visuals for both game development and architectural projects. I create immersive, detail-rich environments optimized for real-time engines as well as photorealistic architectural renderings for marketing and visualization. With strong expertise in modeling, UV mapping, PBR texturing, lighting, and rendering, I focus on delivering clean, production-ready assets that balance realism, performance, and visual impact.
I’m passionate about crafting believable spaces that tell a story—whether interactive or cinematic!
My task was to create commercial ad for starting a new marketing campaign video advert videoeditor
The goal was to present new clothes collection, and create hook for a marketing campaign. video filmdirector videoeditor
- Produce high-quality CGI content for product marketing, including still images, animations, and isolated product renders - Create product visualizations across multiple environments for advertising and promotional campaigns - Build and optimize 3D scenes for photorealistic rendering and animation delivery - Develop and maintain AI-assisted production pipelines for end-to-end CGI creation, covering both still imagery and animated content - Integrate AI tools into look development, background generation, variation creation, and workflow acceleration - Collaborate with internal stakeholders to translate product features into compelling visual presentations - Ensure consistent visual quality and efficient turnaround across multiple media formats
Produced high-end CGI visuals for product marketing, including stills and animations; managed full production pipeline from scene setup to final delivery; used 3ds Max, Corona, V-Ray, Unreal Engine 5, and Adobe tools; collaborated with clients to ensure quality and deadlines.
Designed and built gameplay levels; created environment assets, props, and materials aligned with project art direction; developed level layouts to support core gameplay mechanics; contributed to lighting and atmosphere.
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