I am an experienced software engineer and a game developer. I enjoy creating engaging game experiences and collaborating with cross-functional teams to bring ideas to life. My passion lies in leveraging technology to create innovative solutions and optimize performance for players worldwide. I thrive in dynamic environments and continually seek to expand my skills and knowledge in the gaming industry.

Rimon Akhter

I am an experienced software engineer and a game developer. I enjoy creating engaging game experiences and collaborating with cross-functional teams to bring ideas to life. My passion lies in leveraging technology to create innovative solutions and optimize performance for players worldwide. I thrive in dynamic environments and continually seek to expand my skills and knowledge in the gaming industry.

Available to hire

I am an experienced software engineer and a game developer. I enjoy creating engaging game experiences and collaborating with cross-functional teams to bring ideas to life. My passion lies in leveraging technology to create innovative solutions and optimize performance for players worldwide. I thrive in dynamic environments and continually seek to expand my skills and knowledge in the gaming industry.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
German
Beginner

Work Experience

Chief Software Engineer at Trifecta Studios
January 1, 2024 - Present
Lead programmer for multiple games including Idle Merchant & Mars Dozer. Architected reusable gameplay framework and collaborated with teams to produce high-quality games.
Senior Game Developer (Team Lead) at Technomagic
July 1, 2023 - December 1, 2023
Developed unique features and AI systems for various games. Engineered robust frameworks that optimized development time and productivity.
Senior Game Developer at Thunder Games
August 1, 2022 - July 1, 2023
Architected and implemented user interfaces and gameplay systems for successful games, significantly enhancing player retention.
Sr. Unity Developer at Battery Low Interactive
April 1, 2021 - July 1, 2022
Spearheaded development projects, optimized performance, and worked on innovative VR applications.
Software Developer (Freelance) at Various Clients
December 1, 2017 - March 1, 2021
Worked on multiple games and VR simulations, developing custom training programs for military applications.
Principal Software Engineer at Trifecta Studios
January 1, 2024 - Present
Lead programmer for multiple games including Idle Merchant & Mars Dozer. Architected reusable gameplay framework used across studio titles and optimized mobile performance for low-end devices.

Education

B.Sc. in Computer Science and Engineering at Ahsanullah University of Science and Technology
April 1, 2016 - December 1, 2020
B.Sc. in Computer Science and Engineering at Ahsanullah University of Science and Technology
April 1, 2016 - December 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert

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