Patrick Doherty

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Game Developer Intern at Magic Spell Studios
January 1, 2023 - May 1, 2023
Followed an iterative development process to design, implement, and refine new game content and features; incorporated feedback from industry professionals to improve gameplay quality; utilized Agile development practices to coordinate tasks, manage timelines, and ensure progress across development teams.
Programmer at Fire Flight (Academic Project)
January 1, 2024 - December 1, 2025
Programmer on an 8-person team building a local co-op bullet-hell brawler using the Godot engine; contributed to game architecture and backend systems; implemented robust input handling and local multiplayer; designed player save/load system and map loading; built UI and menus.
Lead Programmer at Neon Shadows (Academic Project)
September 1, 2024 - December 1, 2025
Led programming on an isometric cyberpunk Hack 'n Slash game; implemented player movement, dash mechanics, melee/ranged combat, animation integration, and a tutorial level; oversaw development workflows and version control.
Programmer at Shattered Season (Academic Project)
September 1, 2022 - January 1, 2024
Programmer on a 4-person team to create an action roguelite reverse bullet-hell game; designed enemy AI behavior and pathfinding; implemented dynamic combat encounters and audio system integration using external sound resources.
Programmer at Up The Water Spout (Academic Project)
January 1, 2023 - March 1, 2023
Collaborated on a 4-person team to create a web-slinging endless platformer; designed core platform systems, including platform managers, procedural spawning, and multiple platform types; integrated audio and effects to enhance feedback.

Education

Bachelor of Science at Rochester Institute of Technology
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment