Hi, I’m Peinan Wang. I’m a graduate student in game design specializing in 3D modeling, texturing, and rendering. I’m passionate about creating immersive environments and assets to contribute to innovative gameplay experiences. Beyond the classroom, I’ve collaborated on VR and game projects with SCAD and BMW, led design on Doodle Dimension, and steered full development pipelines for Last Dawn and amusement park concept art. I’m excited to continue pushing visual fidelity and gameplay integration in team-driven environments.

Peinan Wang

Hi, I’m Peinan Wang. I’m a graduate student in game design specializing in 3D modeling, texturing, and rendering. I’m passionate about creating immersive environments and assets to contribute to innovative gameplay experiences. Beyond the classroom, I’ve collaborated on VR and game projects with SCAD and BMW, led design on Doodle Dimension, and steered full development pipelines for Last Dawn and amusement park concept art. I’m excited to continue pushing visual fidelity and gameplay integration in team-driven environments.

Available to hire

Hi, I’m Peinan Wang. I’m a graduate student in game design specializing in 3D modeling, texturing, and rendering. I’m passionate about creating immersive environments and assets to contribute to innovative gameplay experiences.

Beyond the classroom, I’ve collaborated on VR and game projects with SCAD and BMW, led design on Doodle Dimension, and steered full development pipelines for Last Dawn and amusement park concept art. I’m excited to continue pushing visual fidelity and gameplay integration in team-driven environments.

See more

Work Experience

Core Technical Team Member at SCAD & BMW VR Collaboration Project
March 1, 2024 - June 1, 2024
Built VR interaction framework in Unity, enabling smooth operation on Apple Vision Pro. Debugged and optimized VR rendering reducing frame rate drops by 15% to improve stability. Co-developed high-precision 3D vehicle models and environments with BMW brand standards. Presented final work to BMW representatives; project was selected for official industry-academic showcase.
Lead Designer at Doodle Dimension
August 1, 2024 - November 1, 2024
Directed level and enemy design, creating 3 unique enemies to enhance gameplay variety and strategy. Designed and modeled interactive weapons and props using Maya, ZBrush, and Substance Painter to improve visual quality. Earned strong recognition from professors and industry reviewers during showcase; playtesters reported significantly improved immersion and enjoyment.
Project Lead at Last Dawn
December 1, 2025 - March 1, 2025
Oversaw the full development pipeline, coordinating design, modeling, and gameplay systems to ensure timely delivery. Achieved a polished prototype, earning strong feedback for creative design and execution.
Independent Project Lead at Amusement Park – Personal Project
March 1, 2025 - June 1, 2025
Independently designed and built a 3D amusement park environment. Created a visually striking environment piece that demonstrated advanced use of modular assets and earned positive portfolio reviews.

Education

Master of Arts in Interactive Design and Game Development at Savannah College of Art and Design (SCAD)
September 1, 2023 - November 1, 2025
Bachelor of Arts in Economics at Arizona State University (ASU)
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet