3D Artist working with realistic environments, hard-surface assets, and characters. I focus on believable materials, lighting, and real-world references, whether it’s a game environment, a technical asset, or a visual concept. With a background in industrial photography, I pay special attention to composition, light, and details that make scenes feel authentic. I’m interested in projects where realism, atmosphere, and strong visual language matter.

Roman Vukolov

3D Artist working with realistic environments, hard-surface assets, and characters. I focus on believable materials, lighting, and real-world references, whether it’s a game environment, a technical asset, or a visual concept. With a background in industrial photography, I pay special attention to composition, light, and details that make scenes feel authentic. I’m interested in projects where realism, atmosphere, and strong visual language matter.

Available to hire

3D Artist working with realistic environments, hard-surface assets, and characters.

I focus on believable materials, lighting, and real-world references, whether it’s a game environment, a technical asset, or a visual concept.

With a background in industrial photography, I pay special attention to composition, light, and details that make scenes feel authentic.

I’m interested in projects where realism, atmosphere, and strong visual language matter.

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Language

English
Advanced
German
Intermediate
Russian
Fluent

Work Experience

3D Artist at Headwind Simulations
May 1, 2022 - Present
Created detailed 3D models of Airbus A330 and SSJ100 for MS Flight Simulator using Blender and Substance Painter, significantly enhancing the flight simulation experience for users.
3D Artist at My Deco
August 1, 2008 - December 1, 2010
Created hundreds of low- and mid-poly interior 3D models for a web application using 3ds Max, improving the interactive interior decor selection tool. The models and renders were actively used on the company's website and social networks, enhancing digital marketing efforts.
3D Artist at PSK
January 1, 2015 - January 1, 2016
Produced detailed product renders for construction equipment using Blender and 3ds Max, which are still used in client catalogs, social media, and websites.
3D Artist at Canadian SPA Manufacturer (Freelance)
January 1, 2016 - December 31, 2021
Created interior, architecture, and product renders for private studies and designers; photographed products, architecture, and factory renders for numerous brands and advertising efforts.

Education

Master of Science in Computer Science at Russian State University of Tourism and Service
September 1, 2000 - June 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Manufacturing, Professional Services