I’m a 3D Environment Artist with a strong focus on materials, lighting, and real-time worldbuilding. I enjoy creating immersive, visually rich environments that balance artistic storytelling with technical performance. My background spans game development, interactive experiences, and product-driven projects, where I’ve worked closely with designers, engineers, and VFX teams to bring ideas from concept to engine-ready execution.
I specialize in PBR materials, shader development, and environment integration using Unreal Engine and Unity, and I’m particularly drawn to surface detail, mood, and visual clarity. I approach every project with a problem-solving mindset, strong collaboration skills, and a passion for building worlds that feel cohesive, polished, and engaging.
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