I'm Kody Orris, Emmy-nominated audio engineer, sound designer, and editor with 10+ years of experience in dialogue recording, post-production, voiceover sessions, production audio for broadcast, streaming, branded content, experiential media, sound design, and field/location audio. I thrive in fast-paced environments and collaborate closely with studios and networks to deliver clean, polished sound across TV, animation, video games, and immersive installations. I’ve worked with Studiopolis, Nickelodeon, Spacejunk, and The Ohio Channel, and I pride myself on blending technical expertise with creative problem solving.

Kody Orris

I'm Kody Orris, Emmy-nominated audio engineer, sound designer, and editor with 10+ years of experience in dialogue recording, post-production, voiceover sessions, production audio for broadcast, streaming, branded content, experiential media, sound design, and field/location audio. I thrive in fast-paced environments and collaborate closely with studios and networks to deliver clean, polished sound across TV, animation, video games, and immersive installations. I’ve worked with Studiopolis, Nickelodeon, Spacejunk, and The Ohio Channel, and I pride myself on blending technical expertise with creative problem solving.

Available to hire

I’m Kody Orris, Emmy-nominated audio engineer, sound designer, and editor with 10+ years of experience in dialogue recording, post-production, voiceover sessions, production audio for broadcast, streaming, branded content, experiential media, sound design, and field/location audio.

I thrive in fast-paced environments and collaborate closely with studios and networks to deliver clean, polished sound across TV, animation, video games, and immersive installations. I’ve worked with Studiopolis, Nickelodeon, Spacejunk, and The Ohio Channel, and I pride myself on blending technical expertise with creative problem solving.

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Language

English
Fluent

Work Experience

Recording Engineer at Studiopolis
September 1, 2025 - Present
Engineering voiceover recording sessions for TV shows and AAA video games. Maintain session organization, editing, and cleaning audio for clients with many different delivery requirements.
Recording Engineer at Nickelodeon
August 1, 2020 - June 1, 2025
Engineered voiceover, ADR, recording to animatics, and music recording sessions for animated series, including SpongeBob SquarePants. Used Pro Tools, Izotope, Source-Connect, and studio microphones.
Audio Engineer at Spacejunk
August 1, 2016 - January 1, 2021
Recorded and mixed audio for live-action content and animation. Field recording with booms and lavalier microphones; designed soundscapes, Foley, and ambience; edited, voiceover recording, mixing, and mastering for high-end campaigns. Edited music to fit pacing; mixed in 360 Ambisonics for online video experiences; created a non-standard output format for an experiential museum exhibit.
Audio Engineer at Spacejunk
July 1, 2025 - Present
Continuing responsibilities including field recording, location sound, sound design, mixing and mastering for high-end creative campaigns.
Audio Engineer at Kody Orris Sound
May 1, 2015 - Present
Works on all audio aspects of commercial, music, and film projects: location recording, dialogue editing, voiceover, sound design, Foley, audio sweetening, and mixing. Directing voiceover sessions; Clients included national campaigns, YouTube series, studio albums, and independent films. Delivered mixes for broadcast, radio, and digital platforms. Live mixing/recording in rooms with analog or digital Dante network-equipped consoles. Managed clients, schedules, deliverables, and technical standards.
Audio Engineer at The Ohio Channel
March 1, 2017 - March 1, 2018
Provided live broadcast-level mix for the State of the State Address by the Governor; my mix was fed to over 50 cameras and a satellite uplink truck for broadcast.
Audio Engineer at On/The/Couch Music
January 1, 2015 - June 1, 2017
Recorded, mixed, and mastered 49 live performance music video series; this includes Jazz, Pop, Rock, bluegrass, and everything in between.

Education

BM Music Technology at Capital University
January 11, 2030 - February 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet