Hi, I’m Artem Zaporozhets, Principal Economy & Systems Designer and a member of Naavik Fractional Talent. I have over 10 years of experience creating and monetizing video games for mobile and PC platforms, with a focus on free-to-play models, balancing of game systems, and developing unique gameplay and product management. Over the years I’ve consulted partner studios on game economy, monetization strategies, and system architecture for F2P and hybrid titles. My track record includes optimizing live operations, designing scalable monetization ecosystems, and helping teams secure funding for ambitious projects.

Artem Zaporozhets

Hi, I’m Artem Zaporozhets, Principal Economy & Systems Designer and a member of Naavik Fractional Talent. I have over 10 years of experience creating and monetizing video games for mobile and PC platforms, with a focus on free-to-play models, balancing of game systems, and developing unique gameplay and product management. Over the years I’ve consulted partner studios on game economy, monetization strategies, and system architecture for F2P and hybrid titles. My track record includes optimizing live operations, designing scalable monetization ecosystems, and helping teams secure funding for ambitious projects.

Available to hire

Hi, I’m Artem Zaporozhets, Principal Economy & Systems Designer and a member of Naavik Fractional Talent. I have over 10 years of experience creating and monetizing video games for mobile and PC platforms, with a focus on free-to-play models, balancing of game systems, and developing unique gameplay and product management.

Over the years I’ve consulted partner studios on game economy, monetization strategies, and system architecture for F2P and hybrid titles. My track record includes optimizing live operations, designing scalable monetization ecosystems, and helping teams secure funding for ambitious projects.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
Ukrainian
Fluent

Work Experience

Principal Economy & Systems Designer (Fractional Talent) at Naavik
February 1, 2026 - Present
Selected member of the exclusive Naavik Fractional Talent collective. Consulting partner studios on Game Economy, Monetization Strategy, and System Architecture for F2P/Hybrid titles.
Founder | Principal System Designer at Lavurso Sentima
December 1, 2022 - Present
Developing LS-Tools: Architecting a B2B SaaS platform for automated F2P economy. Consulting track record includes optimizing RNG math for ClickClack Games (Slots+RPG); engineered hybrid meta-layer for Futurra Games to achieve profitability; refined core loop for Socrates (secured funding).
Game Monetization / System Game Designer at Outfit7
July 1, 2023 - June 1, 2025
Spearheaded complex geo-segmentation and ecological monetization ecosystems for massive kid-safe F2P audiences (My Talking Tom franchise scale). Delivered +7.3% LTV via ethical LiveOps personalization. Continuously evolve this segmentation strategy for new features and LiveOps, ensuring optimized player engagement and monetization across diverse global audiences.
Principal Systems Game Designer at Immutable (via Stepico)
February 1, 2022 - December 1, 2022
Balanced the entire economy ecosystem: from tokenomics pricing models to combat math for 2000+ encounters and 300+ items. Developed innovative semi-automated systems and tools for the monetization team, significantly improving operational efficiency and data-driven decision-making for monetization strategies.
Principal Systems Game Designer at DreamateGames
March 1, 2021 - January 1, 2022
Built foundational combat math models and physics-based interaction systems inspired by classic RPG depth. Designed and implemented an innovative item regeneration system and the underlying logic for in-game physical (kinetic) effects, adding unique layers to gameplay.
Producer / System Game Designer at The End of Time
March 1, 2020 - March 1, 2021
Led the creation of a turn-based strategy game's vertical slice from concept to publisher-ready state, successfully securing a publishing deal. Designed the unique core gameplay, USP, and meta-gameplay for this tactical strategy, including foundational balance and progression systems.
Product Manager (Growth & Gamification) at JavaRush
February 1, 2018 - December 1, 2021
Applied hardcore game economy principles to education, resulting in +70% company profit growth. Spearheaded the establishment and successful development of the company's R&D department, fostering innovation and contributing to sustained growth in subsequent years.
Lead Game Designer / Producer at Playtagon
February 1, 2017 - February 1, 2018
As Lead Game Designer & Producer, managed a team of 15 professionals, overseeing feature prioritization and the full development cycle for key project initiatives. Spearheaded a complete redesign of the game's meta gameplay and architected a new soft monetization model that proved highly effective; also led UX design efforts.
Game Designer at KEVURU GAMES
March 1, 2016 - December 1, 2016
Contributed to GDD development, game balancing, and polishing; supervised design and development tasks on various projects.
Game Designer at Unreal Space
August 1, 2015 - March 1, 2016
Drove key game design aspects including documentation, concepting, mechanics design, and UI elements.
Game Designer at TutoTOONS
March 1, 2015 - August 1, 2015
Independently developed multiple mobile games from initial concept through full development and publishing cycle using the company's proprietary platform.
Game Designer at Itrustore Games
September 1, 2013 - February 1, 2014
Focused on game design and level development for titles in the Tower Defense genre.

Education

Master's Degree in Physics at BDPU
January 1, 2004 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate

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