I have been working as a game and graphic designer since the age of 14. I’m highly proficient in a wide range of tools including Blender, Marvelous Designer / Clo 3D, Adobe Photoshop, Illustrator, 3DS Max, Substance Painter, ZBrush, and many lesser-known but powerful programs. For over 16 years, I’ve been creating and publishing custom content for The Sims (although I’ve also experimented with other games throughout the years). I have a strong creative drive and love designing clothing, characters, textures, and accessories—each piece backed by a clear marketing strategy and concept.
My interests and knowledge span multiple fields, such as marketing, photography, rendering, lighting, drawing, artificial intelligence, and post-production. Over the years, I’ve completed numerous courses in graphic design, animation, AI, and more. I’m confident in giving and receiving feedback and know how to lead creative workflows efficiently. Since 2021, I’ve run my own Patreon page, releasing new Sims content, and I have trained freelancers in every step of my production process. In 2024, I left Pixel Pool to launch and grow my own creative company.
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