I am a veteran game developer and fullstack engineer with over 10 years of experience. I've worked with small teams and individuals to quickly achieve product goals and ship production-quality products.

Rob Luckfield

I am a veteran game developer and fullstack engineer with over 10 years of experience. I've worked with small teams and individuals to quickly achieve product goals and ship production-quality products.

Available to hire

I am a veteran game developer and fullstack engineer with over 10 years of experience. I’ve worked with small teams and individuals to quickly achieve product goals and ship production-quality products.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Engineering Manager, Director of Operations at INK Games
November 1, 2019 - Present
Led development of 2 live-service games for PC and mobile. Started as an engineer providing operational leadership, before moving fully into engineering management and technical design. Designed and implemented Unity game infrastructure and features from the ground up, with an emphasis on client engineering (gameplay, performance, optimization, devtools).
Engineer, Producer, QA Manager at Cloudyshark Studios
December 1, 2016 - November 1, 2019
Led development of 4 live-service games for PC and mobile. Managed team & production of each title, designing and implementing features, and collaborating with publishers to deliver on milestones.
QA Engineer at Pole to Win International
December 1, 2015 - May 1, 2016
Planned & executed testing for more than 10 mobile & AAA console titles. Collaborated with engineers to track and fix issues on all titles.

Education

B.A. Philosophy at The University of Texas at Austin
September 1, 2011 - May 1, 2015
Certificate in Game Development & Design at The Iron Yard
June 1, 2016 - August 1, 2016
Certificate in Backend Engineering at The Iron Yard
June 1, 2016 - August 1, 2016
Bachelor of Arts in Philosophy at The University of Texas at Austin
September 1, 2011 - May 1, 2015
Certificate in Game Development & Design at The University of Texas at Austin
January 11, 2030 - February 26, 2026
Certificate in Backend Engineering at The Iron Yard
June 1, 2016 - August 1, 2016

Qualifications

Certificate in Game Development & Design
June 1, 2016 - August 1, 2016
Certificate in Backend Engineering
June 1, 2016 - August 1, 2016
Bachelor of Arts in Philosophy
September 1, 2011 - May 1, 2015
Certificate in Game Development & Design
January 11, 2030 - February 26, 2026
Certificate in Backend Engineering
June 1, 2016 - August 1, 2016

Industry Experience

Gaming, Software & Internet