Hi there, I'm Jim Schuler, a senior engineer with deep Unity, Unreal, and custom game engine experience. I enjoy collaborating closely with design, art, and production to deliver practical, production-ready solutions with minimal process overhead. I've helped start new projects or join mid-stream teams to get up to speed fast, focusing on systems that unblock production—from gameplay and tools to performance—while thriving in live, late-stage environments.

Jim Schuler

Hi there, I'm Jim Schuler, a senior engineer with deep Unity, Unreal, and custom game engine experience. I enjoy collaborating closely with design, art, and production to deliver practical, production-ready solutions with minimal process overhead. I've helped start new projects or join mid-stream teams to get up to speed fast, focusing on systems that unblock production—from gameplay and tools to performance—while thriving in live, late-stage environments.

Available to hire

Hi there, I’m Jim Schuler, a senior engineer with deep Unity, Unreal, and custom game engine experience. I enjoy collaborating closely with design, art, and production to deliver practical, production-ready solutions with minimal process overhead.

I’ve helped start new projects or join mid-stream teams to get up to speed fast, focusing on systems that unblock production—from gameplay and tools to performance—while thriving in live, late-stage environments.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Engineer at PlayQ
January 1, 2023 - Present
Delivered gameplay features and core systems for a live OS/Android title (Unity). Improved runtime performance via profiling, asset streaming optimization, and memory reduction. Supported live updates, stability improvements, and feature delivery under production deadlines.
Senior Engineer at Kazoo Games
January 1, 2022 - January 1, 2023
Gameplay and systems engineering on a live multiplayer mobile title (Unity). Optimized network calls and reduced runtime memory usage. Contributed to engine-level performance and stability improvements.
Lead Engineer at Jam City
January 1, 2015 - January 1, 2022
Owned gameplay systems, asset workflows, and internal tools for live Unity title. Built editor tools and node-based story scripting system enabling rapid content iteration. Delivered performance and workflow improvements supporting live operations.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment