I’m a 3D technical artist and AI-minded engineer with a strong background in creating production-ready 3D character assets, realistic textures, and performance-focused real-time pipelines. From sculpting detailed anatomy and accessories to optimizing topology for smooth in-engine results, I enjoy turning concept and reference material into polished, animation-ready models and props. I also build immersive, interactive experiences by combining art and technology—such as integrating high-quality avatars into mobile apps and refining facial rigs and lip-sync systems for realistic performance. I thrive on collaborative teams, continuous improvement, and measurable outcomes, and I’m excited to contribute my 3D artistry, rendering/lighting skills, and real-time expertise to innovative projects.

San Shivaram An

I’m a 3D technical artist and AI-minded engineer with a strong background in creating production-ready 3D character assets, realistic textures, and performance-focused real-time pipelines. From sculpting detailed anatomy and accessories to optimizing topology for smooth in-engine results, I enjoy turning concept and reference material into polished, animation-ready models and props. I also build immersive, interactive experiences by combining art and technology—such as integrating high-quality avatars into mobile apps and refining facial rigs and lip-sync systems for realistic performance. I thrive on collaborative teams, continuous improvement, and measurable outcomes, and I’m excited to contribute my 3D artistry, rendering/lighting skills, and real-time expertise to innovative projects.

Available to hire

I’m a 3D technical artist and AI-minded engineer with a strong background in creating production-ready 3D character assets, realistic textures, and performance-focused real-time pipelines. From sculpting detailed anatomy and accessories to optimizing topology for smooth in-engine results, I enjoy turning concept and reference material into polished, animation-ready models and props.

I also build immersive, interactive experiences by combining art and technology—such as integrating high-quality avatars into mobile apps and refining facial rigs and lip-sync systems for realistic performance. I thrive on collaborative teams, continuous improvement, and measurable outcomes, and I’m excited to contribute my 3D artistry, rendering/lighting skills, and real-time expertise to innovative projects.

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Language

English
Advanced
Malayalam
Advanced
Hindi
Advanced
Tamil
Advanced

Work Experience

3D Character Artist at Kruzer Ultrasverse Pty Ltd
March 1, 2026 - May 1, 2026
Created high-quality 3D character models from concept art and reference for game and real-time applications. Sculpted detailed anatomy, clothing, accessories, and props while maintaining artistic quality and meeting project requirements. Produced animation-ready assets using efficient retopology, clean topology, and optimized geometry for real-time performance. Developed production-ready UV layouts and PBR textures including Albedo, Normal, Roughness, Metallic, and other material maps.
Technical Artist at Competev IA (Competition), Strada Argentina
December 1, 2025 - April 1, 2026
Integrated high-quality 3D human avatars into a React Native application using the Unity and React Native Unity bridge. Developed and optimized real-time facial animation systems including lip sync, facial expressions, and emotion-driven avatar interactions. Created and refined facial rigs, blendshapes (visemes and expressions), and animation controllers to support realistic character performance. Optimized textures, shaders, lighting, and rendering pipelines to achieve premium visual quality while maintaining high performance on Android and iOS devices. Collaborated closely with AI, Unity, backend, and 3D teams to synchronize avatar animations with AI-generated voice and backend data.
3D AI Developer / Data-Hat AI (3D AI) at Data-Hat AI
July 1, 2025 - November 1, 2026
Developed cutting-edge 3D AI models that boosted user engagement by 30%. Led workshops on 3D AI techniques to empower teams with practical skill sets. Implemented machine learning algorithms, improving accuracy by 40%. Enhanced visual realism in simulations, improving client satisfaction scores.
3D Specialist at Annaleckt
September 1, 2023 - August 1, 2024
Created stunning 3D models that captivated audiences and transformed concepts into immersive 3D experiences for marketing. Worked on realistic rendering, textures, and lighting effects to increase engagement through interactive 3D content.
Lead Engineer at Collins Aerospace
October 1, 2022 - July 1, 2023
Mentored junior engineers, enhancing team performance and morale. Designed scalable systems supporting 50% growth in user base. Presented technical insights to executives and influenced key decisions. Achieved 98% customer satisfaction through quality assurance initiatives.
Lead 3D Artist at Videogyan
June 1, 2019 - November 1, 2022
Led a team of artists to deliver stunning 3D visuals on time. Increased project efficiency by 30% through streamlined workflows. Managed multiple projects under tight deadlines. Created award-winning designs that received industry recognition.
3D Modelling Studio at Studio 56
June 1, 2015 - November 1, 2019
Crafted high-quality 3D models for diverse industries. Created realistic textures and lighting for immersive experiences. Delivered projects on time and consistently met tight deadlines. Trained junior designers and fostered a culture of innovation and growth.

Education

B.S c, Computer Science at Kanur University, Kasaragod
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Gaming, Computers & Electronics