I’m a 3D technical artist and AI-minded engineer with a strong background in creating production-ready 3D character assets, realistic textures, and performance-focused real-time pipelines. From sculpting detailed anatomy and accessories to optimizing topology for smooth in-engine results, I enjoy turning concept and reference material into polished, animation-ready models and props.
I also build immersive, interactive experiences by combining art and technology—such as integrating high-quality avatars into mobile apps and refining facial rigs and lip-sync systems for realistic performance. I thrive on collaborative teams, continuous improvement, and measurable outcomes, and I’m excited to contribute my 3D artistry, rendering/lighting skills, and real-time expertise to innovative projects.
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