I'm a seasoned Technical Sound Designer and Audio Lead with 10+ years of experience shipping award-winning audio across VR, console, mobile, TV, and audio-drama platforms. I'm an expert in architecting robust, scalable, object-oriented, data-driven audio systems, custom Wwise integrations, and immersive spatialisation pipelines. I lead cross-department initiatives, mentor peers, and elevate development pipelines through streamlined data-based frameworks for rapid, robust content delivery.

Joe Meiners

I'm a seasoned Technical Sound Designer and Audio Lead with 10+ years of experience shipping award-winning audio across VR, console, mobile, TV, and audio-drama platforms. I'm an expert in architecting robust, scalable, object-oriented, data-driven audio systems, custom Wwise integrations, and immersive spatialisation pipelines. I lead cross-department initiatives, mentor peers, and elevate development pipelines through streamlined data-based frameworks for rapid, robust content delivery.

Available to hire

I’m a seasoned Technical Sound Designer and Audio Lead with 10+ years of experience shipping award-winning audio across VR, console, mobile, TV, and audio-drama platforms.

I’m an expert in architecting robust, scalable, object-oriented, data-driven audio systems, custom Wwise integrations, and immersive spatialisation pipelines. I lead cross-department initiatives, mentor peers, and elevate development pipelines through streamlined data-based frameworks for rapid, robust content delivery.

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Language

English
Fluent
French
Intermediate

Work Experience

Lead Technical Sound Designer / Audio Lead at Lucky VR
September 30, 2022 - March 3, 2026
Architected the industry's first unified cross-play audio ecosystem across PS5/PSVR2, Quest, Windows, iOS, and Android, enabling low-latency VoIP and SFX networking for seamless social play. Implemented custom Wwise–Unity integrations and an Addressables-backed audio pipeline to reduce memory footprint and enable async streaming. Developed scalable audio obstruction/occlusion and a dynamic audio settings suite, and led VoIP lip-sync, real-time positional audio, and focus-based prioritization for marquee collaborations.
Lead Audio at Prototype Games
September 1, 2021 - October 1, 2022
Single-handedly created all audio (SFX, music, VO) for a VR RPG prototype. Engineered a dynamic music system with runtime layering and adaptive transitions, and developed procedural SFX drivers for VR interactions to deliver responsive immersion.
Sound Designer, Recording Engineer, Composer at BBC / Big Finish
July 31, 2014 - August 31, 2021
Delivered end-to-end audio for ~40+ releases annually across award-winning audio dramas (Doctor Who, Torchwood, Sherlock Holmes, Dracula). Managed dialogue recording with ensemble casts, bespoke SFX & music composition, multi-stage mixing, and final mastering.

Education

Audio Production at University of Brighton
September 10, 2012 - September 19, 2014
FDA Music & Audio Production at Brighton University, UK
January 11, 2030 - January 1, 2014
A-Levels in Music and Music Tech (Distinction) at Mascalls School, UK
January 11, 2030 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education