Joe Meiners

Available to hire

I'm a seasoned Technical Sound Designer and Audio Lead with 10+ years of experience shipping award-winning audio across VR, console, mobile, TV, and audio-drama platforms.

About

I’m a seasoned Technical Sound Designer and Audio Lead with 10+ years of experience shipping award-winning audio across VR, console, mobile, TV, and audio-drama platforms.

I’m an expert in architecting robust, scalable, object-oriented, data-driven audio systems, custom Wwise integrations, and immersive spatialisation pipelines. I lead cross-department initiatives, mentor peers, and elevate development pipelines through streamlined data-based frameworks for rapid, robust content delivery.

  • 11 years' experience
  • Joined March 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Education

Work experience

Lead Technical Sound Designer / Audio Lead · Lucky VRSep 2022 – Mar 2026 · 3 yrs 7 mos

Architected the industry's first unified cross-play audio ecosystem across PS5/PSVR2, Quest, Windows, iOS, and Android, enabling low-latency VoIP and SFX networking for seamless social play. Implemented custom Wwise–Unity integrations and an Addressables-backed audio pipeline to reduce memory footprint and enable async streaming. Developed scalable audio obstruction/occlusion and a dynamic audio settings suite, and led VoIP lip-sync, real-time positional audio, and focus-based prioritization for marquee collaborations.

Lead Audio · Prototype GamesSep 2021 – Oct 2022 · 1 yr 2 mos

Single-handedly created all audio (SFX, music, VO) for a VR RPG prototype. Engineered a dynamic music system with runtime layering and adaptive transitions, and developed procedural SFX drivers for VR interactions to deliver responsive immersion.

Sound Designer, Recording Engineer, Composer · BBC / Big FinishJul 2014 – Aug 2021 · 7 yrs 2 mos

Delivered end-to-end audio for ~40+ releases annually across award-winning audio dramas (Doctor Who, Torchwood, Sherlock Holmes, Dracula). Managed dialogue recording with ensemble casts, bespoke SFX & music composition, multi-stage mixing, and final mastering.

Education

Audio Production · University of Brighton2012 – 2014
FDA Music & Audio Production · Brighton University, UK2030 – 2014
A-Levels in Music and Music Tech (Distinction) · Mascalls School, UK2030 – 2012

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