I’m a gameplay animator and game design student at Sheridan College specializing in character animation, gameplay readability, and real-time implementation in Unity and Unreal Engine. I create responsive animations that communicate emotion and intent—such as urgency, impact, and tension—while ensuring they integrate smoothly into gameplay systems. My experience includes animating player and enemy characters, implementing animation-driven AI behaviors using C# and behaviour trees, and collaborating with multidisciplinary teams to ship playable prototypes. I’ve worked on projects involving combat animation, NPC behaviors, and gameplay systems where animation timing and player feedback are critical. I’m passionate about building interactive characters that feel responsive, believable, and fun to play.

Alexander Hoffmann

I’m a gameplay animator and game design student at Sheridan College specializing in character animation, gameplay readability, and real-time implementation in Unity and Unreal Engine. I create responsive animations that communicate emotion and intent—such as urgency, impact, and tension—while ensuring they integrate smoothly into gameplay systems. My experience includes animating player and enemy characters, implementing animation-driven AI behaviors using C# and behaviour trees, and collaborating with multidisciplinary teams to ship playable prototypes. I’ve worked on projects involving combat animation, NPC behaviors, and gameplay systems where animation timing and player feedback are critical. I’m passionate about building interactive characters that feel responsive, believable, and fun to play.

Available to hire

I’m a gameplay animator and game design student at Sheridan College specializing in character animation, gameplay readability, and real-time implementation in Unity and Unreal Engine. I create responsive animations that communicate emotion and intent—such as urgency, impact, and tension—while ensuring they integrate smoothly into gameplay systems.

My experience includes animating player and enemy characters, implementing animation-driven AI behaviors using C# and behaviour trees, and collaborating with multidisciplinary teams to ship playable prototypes. I’ve worked on projects involving combat animation, NPC behaviors, and gameplay systems where animation timing and player feedback are critical.

I’m passionate about building interactive characters that feel responsive, believable, and fun to play.

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Language

English
Fluent

Work Experience

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Education

Honours Bachelor of Game Design at Sheridan College
January 11, 2030 - March 4, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet