Available to hire
Hi! I’m Luke Gabriel Ruiz Bay Area, a game designer with strong expertise in Unreal Engine Blueprints, readable UI, and player-focused level design. I love collaborating across disciplines and turning bold ideas into polished gameplay systems that feel intuitive and fun.
I thrive in collaborative environments and value constructive feedback, post-mortems, and iterative prototyping to keep teams focused and motivated on meaningful progress.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Game Play Designer / System/UI/Technical Designer at Island Pillagers
June 1, 2025 - PresentProduced a four-month production of a third-person rogue-lite using Unreal Engine, utilizing blueprints for scripting multiple mechanics. Functioned as a game play, system, UI and technical designer.
Game Jam Participant at Full Sail University
February 1, 2025 - February 28, 2025Published a traditional side-scroller game on itch.io within 24 hours of development time. Designed and executed 3 puzzle layouts for a platformer game to build engaging and challenging player experiences. Conceptualized a dual-character mechanic where players control a character and detach soul to overcome 4 puzzle sections in a level. Implemented level block meshes and assets using Unreal Engine's Level Editor.
Game Jam Participant at Full Sail University
February 1, 2025 - February 28, 2025Created the 'Trolley Entrance', introducing the focal point of a practice encounter, teaching players train mechanics through environmental puzzle-solving and combat challenges. Programmed two trolley interaction systems in Unreal using blueprints; added auto-closing doors to prevent stalls. Iterated from block mesh to final asset implementation with a modular approach.
Game Designer / Self-Directed Projects at Self-Directed / Freelance
August 1, 2024 - August 31, 2024Published a series of puzzle micro games in itch.io within 96 hours of development time; designed 4 mini-games, optimized play flow, and contributed to a multidisciplinary team of 10 to create modular assets and level layouts.
Game Jam Participant at Full Sail University
March 1, 2025 - March 31, 2025Published a compact platformer game, designed 3 puzzle layouts, and implemented a dual-character mechanic using Unreal Engine Level Editor; built assets and levels.
Education
Bachelor of Science in Game Design at Full Sail University
January 1, 2023 - January 1, 2025Game Development Short Course at SAE Institute
January 1, 2022 - December 31, 2022Leadership & Affiliations: President - Asian Club at Full Sail University
January 1, 2022 - December 31, 2022Qualifications
Bachelor of Science in Game Design
January 1, 2023 - January 1, 2025Game Development Short Course
January 1, 2022 - December 31, 2022Leadership & Affiliations: President - Asian Club
January 1, 2022 - December 31, 2022Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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