Hi! I’m Luke Gabriel Ruiz Bay Area, a game designer with strong expertise in Unreal Engine Blueprints, readable UI, and player-focused level design. I love collaborating across disciplines and turning bold ideas into polished gameplay systems that feel intuitive and fun. I thrive in collaborative environments and value constructive feedback, post-mortems, and iterative prototyping to keep teams focused and motivated on meaningful progress.

Luke Gabriel Ruiz Bay Area

Hi! I’m Luke Gabriel Ruiz Bay Area, a game designer with strong expertise in Unreal Engine Blueprints, readable UI, and player-focused level design. I love collaborating across disciplines and turning bold ideas into polished gameplay systems that feel intuitive and fun. I thrive in collaborative environments and value constructive feedback, post-mortems, and iterative prototyping to keep teams focused and motivated on meaningful progress.

Available to hire

Hi! I’m Luke Gabriel Ruiz Bay Area, a game designer with strong expertise in Unreal Engine Blueprints, readable UI, and player-focused level design. I love collaborating across disciplines and turning bold ideas into polished gameplay systems that feel intuitive and fun.

I thrive in collaborative environments and value constructive feedback, post-mortems, and iterative prototyping to keep teams focused and motivated on meaningful progress.

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Language

English
Fluent

Work Experience

Game Play Designer / System/UI/Technical Designer at Island Pillagers
June 1, 2025 - Present
Produced a four-month production of a third-person rogue-lite using Unreal Engine, utilizing blueprints for scripting multiple mechanics. Functioned as a game play, system, UI and technical designer.
Game Jam Participant at Full Sail University
February 1, 2025 - February 28, 2025
Published a traditional side-scroller game on itch.io within 24 hours of development time. Designed and executed 3 puzzle layouts for a platformer game to build engaging and challenging player experiences. Conceptualized a dual-character mechanic where players control a character and detach soul to overcome 4 puzzle sections in a level. Implemented level block meshes and assets using Unreal Engine's Level Editor.
Game Jam Participant at Full Sail University
February 1, 2025 - February 28, 2025
Created the 'Trolley Entrance', introducing the focal point of a practice encounter, teaching players train mechanics through environmental puzzle-solving and combat challenges. Programmed two trolley interaction systems in Unreal using blueprints; added auto-closing doors to prevent stalls. Iterated from block mesh to final asset implementation with a modular approach.
Game Designer / Self-Directed Projects at Self-Directed / Freelance
August 1, 2024 - August 31, 2024
Published a series of puzzle micro games in itch.io within 96 hours of development time; designed 4 mini-games, optimized play flow, and contributed to a multidisciplinary team of 10 to create modular assets and level layouts.
Game Jam Participant at Full Sail University
March 1, 2025 - March 31, 2025
Published a compact platformer game, designed 3 puzzle layouts, and implemented a dual-character mechanic using Unreal Engine Level Editor; built assets and levels.

Education

Bachelor of Science in Game Design at Full Sail University
January 1, 2023 - January 1, 2025
Game Development Short Course at SAE Institute
January 1, 2022 - December 31, 2022
Leadership & Affiliations: President - Asian Club at Full Sail University
January 1, 2022 - December 31, 2022

Qualifications

Bachelor of Science in Game Design
January 1, 2023 - January 1, 2025
Game Development Short Course
January 1, 2022 - December 31, 2022
Leadership & Affiliations: President - Asian Club
January 1, 2022 - December 31, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet