Hi, I’m Bakhtawar Malik, a 3D Artist specializing in game design and visualization. With over a year of hands-on experience, I enjoy turning ideas into immersive visuals using a wide range of tools and design principles. I thrive on creativity and collaboration, continually learning to push the boundaries of what’s possible in virtual worlds. I’ve contributed across the full pipeline—from concept to production—creating detailed 3D models, applying textures and shaders, rigging and animating assets, and collaborating with designers, developers, and artists to deliver high-quality visuals that run efficiently in real-time environments.

Bakhtawar Malik

Hi, I’m Bakhtawar Malik, a 3D Artist specializing in game design and visualization. With over a year of hands-on experience, I enjoy turning ideas into immersive visuals using a wide range of tools and design principles. I thrive on creativity and collaboration, continually learning to push the boundaries of what’s possible in virtual worlds. I’ve contributed across the full pipeline—from concept to production—creating detailed 3D models, applying textures and shaders, rigging and animating assets, and collaborating with designers, developers, and artists to deliver high-quality visuals that run efficiently in real-time environments.

Available to hire

Hi, I’m Bakhtawar Malik, a 3D Artist specializing in game design and visualization. With over a year of hands-on experience, I enjoy turning ideas into immersive visuals using a wide range of tools and design principles. I thrive on creativity and collaboration, continually learning to push the boundaries of what’s possible in virtual worlds.

I’ve contributed across the full pipeline—from concept to production—creating detailed 3D models, applying textures and shaders, rigging and animating assets, and collaborating with designers, developers, and artists to deliver high-quality visuals that run efficiently in real-time environments.

See more

Language

English
Advanced
Urdu
Fluent

Work Experience

3D Artist at Narsun Studios
May 1, 2023 - November 1, 2023
Crafted detailed 3D models for characters, environments, and assets; textured and shaded models; prepared models for animation; collaborated with clients and teams to deliver cohesive visuals; optimized models for performance.
3D Artist at Arcadian Lab
September 1, 2024 - September 1, 2025
Contributed to multiple stages of game design from concept to final production; created detailed 3D models; applied textures and shading; rigged and animated assets; collaborated with designers, developers, and artists to ensure high-quality visuals; optimized for performance.

Education

Bachelor's degree in Product and Industrial Design at University of Engineering and Technology
January 11, 2030 - March 6, 2026

Qualifications

Starpack Award
January 11, 2030 - March 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet