I'm Ignacio Eduardo Soto Núñez, a Principal Game Designer with over 10 years of experience leading game design, systems design, and creative direction across indie and independent projects. I enjoy shaping core gameplay, progression, and narrative, and I thrive working with multidisciplinary teams in remote setups. I'm passionate about gameplay systems, progression and economy design, narrative integration, and visual direction (pixel art). I excel at taking projects from prototype to vertical slice and production, collaborating across programming, art, audio, and QA to deliver well-polished experiences.

Ignacio Eduardo Soto Núñez

I'm Ignacio Eduardo Soto Núñez, a Principal Game Designer with over 10 years of experience leading game design, systems design, and creative direction across indie and independent projects. I enjoy shaping core gameplay, progression, and narrative, and I thrive working with multidisciplinary teams in remote setups. I'm passionate about gameplay systems, progression and economy design, narrative integration, and visual direction (pixel art). I excel at taking projects from prototype to vertical slice and production, collaborating across programming, art, audio, and QA to deliver well-polished experiences.

Available to hire

I’m Ignacio Eduardo Soto Núñez, a Principal Game Designer with over 10 years of experience leading game design, systems design, and creative direction across indie and independent projects. I enjoy shaping core gameplay, progression, and narrative, and I thrive working with multidisciplinary teams in remote setups.
I’m passionate about gameplay systems, progression and economy design, narrative integration, and visual direction (pixel art). I excel at taking projects from prototype to vertical slice and production, collaborating across programming, art, audio, and QA to deliver well-polished experiences.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Director / Game Designer / Pixel Artist at Spoonman Games
January 1, 2016 - Present
Led game design and creative direction for multiple indie game projects. Defined core gameplay systems, progression loops, and narrative structure. Designed and implemented pixel art visuals pipelines aligned with gameplay needs. Collaborated with programmers, artists, and audio designers in remote setups. Took projects from early prototype to vertical slice and production-ready states. Acted as primary decision-maker for gameplay direction and creative vision.
Game Designer at Independent Game Developer / Game Director
January 1, 2012 - Present
Led game design and creative direction across multiple independent projects. Defined core gameplay systems, progression loops, and overall player experience. Oversaw multidisciplinary development including programming, art, audio, VFX, and QA. Managed full production cycles from concept and prototyping to release.
Art Director at Kulor Research
January 1, 2022 - January 1, 2026
Collaborated with artists in remote setups. Designed art and pixel art for implementation in game.
Art Director at Retreaux Games
January 1, 2023 - January 1, 2026
Collaborated with artists in remote setups. Designed art and pixel art for implementation in game.
Pixel Artist at Dream Potion Games
January 1, 2019 - January 1, 2020
Design art and pixel art for implementation in game.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services