I'm Umair Hanif, a 3D artist specializing in high-fidelity asset creation for games and visual media. I excel at hard-surface modelling, digital sculpting, UV mapping, and PBR texturing, delivering game-ready assets for mobile and high-resolution renders. I thrive in remote team settings, building robust pipelines from initial modelling to final lighting and rendering. I routinely work with Blender, Substance Painter, and game engines to turn concepts into polished visuals—covering characters, props, and environments.

Umair Hanif

I'm Umair Hanif, a 3D artist specializing in high-fidelity asset creation for games and visual media. I excel at hard-surface modelling, digital sculpting, UV mapping, and PBR texturing, delivering game-ready assets for mobile and high-resolution renders. I thrive in remote team settings, building robust pipelines from initial modelling to final lighting and rendering. I routinely work with Blender, Substance Painter, and game engines to turn concepts into polished visuals—covering characters, props, and environments.

Available to hire

I’m Umair Hanif, a 3D artist specializing in high-fidelity asset creation for games and visual media. I excel at hard-surface modelling, digital sculpting, UV mapping, and PBR texturing, delivering game-ready assets for mobile and high-resolution renders.

I thrive in remote team settings, building robust pipelines from initial modelling to final lighting and rendering. I routinely work with Blender, Substance Painter, and game engines to turn concepts into polished visuals—covering characters, props, and environments.

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Language

English
Fluent
Urdu
Advanced

Work Experience

3D Artist / Modeler at Freelance / Self-employed
May 2, 2024 - October 2, 2024
Remote work delivering high-poly models, UV mapping and PBR texturing; built game-ready assets for mobile and high-res rendering; collaborated with teams via Behance and Patreon.
3D Modeler / Avatar Setup at Center X AI
March 2, 2023 - May 2, 2024
Avatar setup and optimization for mobile applications; high-poly sculpting, UV mapping, lighting, and asset optimization.
Freelance 3D Artist at Freelance / Islamabad-based
April 2, 2025 - June 2, 2025
Ongoing freelance asset production for film, game, and visualization, including modelling, texturing, and rendering pipelines.

Education

Bachelor of Science in Information Technology at National University of Modern Languages (NUML), Islamabad, Pakistan
February 1, 2022 - February 1, 2026

Qualifications

PBR Texturing Proficiency
January 11, 2030 - March 7, 2026
High-Poly to Low-Poly Optimization
January 11, 2030 - March 7, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services