Available to hire
I’m Umair Hanif, a 3D artist specializing in high-fidelity asset creation for games and visual media. I excel at hard-surface modelling, digital sculpting, UV mapping, and PBR texturing, delivering game-ready assets for mobile and high-resolution renders.
I thrive in remote team settings, building robust pipelines from initial modelling to final lighting and rendering. I routinely work with Blender, Substance Painter, and game engines to turn concepts into polished visuals—covering characters, props, and environments.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Urdu
Advanced
Work Experience
3D Artist / Modeler at Freelance / Self-employed
May 2, 2024 - October 2, 2024Remote work delivering high-poly models, UV mapping and PBR texturing; built game-ready assets for mobile and high-res rendering; collaborated with teams via Behance and Patreon.
3D Modeler / Avatar Setup at Center X AI
March 2, 2023 - May 2, 2024Avatar setup and optimization for mobile applications; high-poly sculpting, UV mapping, lighting, and asset optimization.
Freelance 3D Artist at Freelance / Islamabad-based
April 2, 2025 - June 2, 2025Ongoing freelance asset production for film, game, and visualization, including modelling, texturing, and rendering pipelines.
Education
Bachelor of Science in Information Technology at National University of Modern Languages (NUML), Islamabad, Pakistan
February 1, 2022 - February 1, 2026Qualifications
PBR Texturing Proficiency
January 11, 2030 - March 7, 2026High-Poly to Low-Poly Optimization
January 11, 2030 - March 7, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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