Available to hire
Hi, I’m Daniel Cabrera, a passionate sound designer specializing in immersive audio for interactive media and video games. I’ve built solid foundations in post-production workflows and QA, and I’m proficient in implementing audio using tools like Pro Tools and Wwise, with basic integration in Unity and Unreal Engine.
I’m eager to bring emotional depth and polish to in-game worlds, collaborating with developers to deliver grounded Foley, expressive dialogue editing, and balanced mixing and mastering that heighten immersion.
Language
Spanish; Castilian
Fluent
English
Fluent
French
Advanced
Work Experience
FQA at PTW
February 1, 2023 - PresentQuality Assurance testing and validation for audio/interactive media pipelines, with a focus on QA workflows and game audio implementation.
Freelance Audio Designer at Self-Employed
January 1, 2021 - PresentRemote and onsite freelance audio design including sound design, Foley, mixing, mastering, and dialogue editing; implementing audio in game engines (Unity/Unreal) and Pro Tools workflows.
Education
Complementary Education: Audio & Video Post-Production at Trebas Institute - Montreal, Canada
August 1, 2023 - May 4, 2026Professional in Audio-Visual Media at Politécnico Grancolombiano - Bogotá, Colombia
April 1, 2020 - May 4, 2026Audio Week, 2nd Edition at Escuela de música y audio Fernando Sor - Bogotá, Colombia
June 1, 2019 - May 4, 2026Audio Week, 2nd Edition at Escuela de música y audio Fernando Sor - Bogotá, Colombia
December 1, 2018 - May 4, 2026Pro Tools User - Version 12 at Politécnico Grancolombiano - Bogotá, Colombia
December 1, 2016 - May 4, 2026Qualifications
Pro Tools User - Version 12
December 1, 2016 - May 4, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
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