I’m a Unity developer with over 10 years of experience building interactive applications and games across mobile, XR, and immersive platforms. I specialize in developing robust prototypes and production-ready systems in Unity using C#, with a strong focus on modular architecture, responsive gameplay mechanics, and performance optimization.
I’ve worked extensively with AR and motion-based interaction systems, building real-time interactive experiences that combine camera input, user motion, and intuitive gameplay. My experience includes developing XR applications, experimental prototypes, and game systems that require stable tracking, calibration workflows, and clean technical foundations for future expansion.
I’m comfortable designing scalable Unity architectures, implementing real-time input systems, and delivering well-documented prototypes ready for testing and iteration. I also collaborate closely with designers and product teams to quickly transform concepts into functional experiences.
With a strong problem-solving mindset and hands-on production experience, I focus on building reliable, extensible prototypes that can evolve into full products.
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