I’m a Unity developer with over 10 years of experience building interactive applications and games across mobile, XR, and immersive platforms. I specialize in developing robust prototypes and production-ready systems in Unity using C#, with a strong focus on modular architecture, responsive gameplay mechanics, and performance optimization. I’ve worked extensively with AR and motion-based interaction systems, building real-time interactive experiences that combine camera input, user motion, and intuitive gameplay. My experience includes developing XR applications, experimental prototypes, and game systems that require stable tracking, calibration workflows, and clean technical foundations for future expansion. I’m comfortable designing scalable Unity architectures, implementing real-time input systems, and delivering well-documented prototypes ready for testing and iteration. I also collaborate closely with designers and product teams to quickly transform concepts into functional experiences. With a strong problem-solving mindset and hands-on production experience, I focus on building reliable, extensible prototypes that can evolve into full products.

Julien Lelez

I’m a Unity developer with over 10 years of experience building interactive applications and games across mobile, XR, and immersive platforms. I specialize in developing robust prototypes and production-ready systems in Unity using C#, with a strong focus on modular architecture, responsive gameplay mechanics, and performance optimization. I’ve worked extensively with AR and motion-based interaction systems, building real-time interactive experiences that combine camera input, user motion, and intuitive gameplay. My experience includes developing XR applications, experimental prototypes, and game systems that require stable tracking, calibration workflows, and clean technical foundations for future expansion. I’m comfortable designing scalable Unity architectures, implementing real-time input systems, and delivering well-documented prototypes ready for testing and iteration. I also collaborate closely with designers and product teams to quickly transform concepts into functional experiences. With a strong problem-solving mindset and hands-on production experience, I focus on building reliable, extensible prototypes that can evolve into full products.

Available to hire

I’m a Unity developer with over 10 years of experience building interactive applications and games across mobile, XR, and immersive platforms. I specialize in developing robust prototypes and production-ready systems in Unity using C#, with a strong focus on modular architecture, responsive gameplay mechanics, and performance optimization.

I’ve worked extensively with AR and motion-based interaction systems, building real-time interactive experiences that combine camera input, user motion, and intuitive gameplay. My experience includes developing XR applications, experimental prototypes, and game systems that require stable tracking, calibration workflows, and clean technical foundations for future expansion.

I’m comfortable designing scalable Unity architectures, implementing real-time input systems, and delivering well-documented prototypes ready for testing and iteration. I also collaborate closely with designers and product teams to quickly transform concepts into functional experiences.

With a strong problem-solving mindset and hands-on production experience, I focus on building reliable, extensible prototypes that can evolve into full products.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Fluent

Work Experience

Senior Unity Developer at GimbalCube
January 1, 2018 - January 1, 2024
Design and develop interactive AR experiences, AR/VR on Unity 3D. Lead developer, project manager and client interactions. Improved tools and libraries for the team. Created AR applications for marketing teams. 3D and UI design using Cinema4D, Blender and Photoshop/Figma. Projects for IBM, Intel, Cisco, Google, Nissan, Honda, Dassault, Hisense, Collins, TMobile, Netflix, AT&T, PepsiCo, Salesforce.
AR/VR/XR Senior Unity Developer at GimbalCube
January 1, 2016 - January 1, 2018
Design and develop interactive AR/VR/XR experiences on Unity 3D. Lead developer, project manager and client liaison on multiple projects. Improved tools and libraries for the team. Created AR applications for marketing teams. 3D and UI design using Cinema4D, Blender and Photoshop; Figma. Worked on projects for IBM, Intel, Cisco, Google, Nissan, Honda, Dassault, Hisense, Collins, T-Mobile, Netflix, AT&T, PepsiCo, Salesforce.
Engineer Designer Developer
January 1, 2014 - January 1, 2017
Design and develop interactive experiences; AR/VR/XR; Unity 3D.
Computer Technician
January 1, 2012 - January 1, 2013
Installing, configuring and maintaining Internet, telephony, PCs.
Home Automation Technician
January 1, 2008 - January 1, 2010
Home automation system installation and maintenance.
Electronic Technician
January 1, 2004 - January 1, 2008
Electronic hardware technician; general responsibilities.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet