I’m a results-driven senior narrative designer and writer with extensive experience shaping live-service mobile games and TV storytelling. I lead writing teams, craft compelling arcs, and drive narrative implementation in-engine, partnering closely with design, art, and production to deliver engaging player experiences. I enjoy mentoring junior writers, refining character and world-building, and using data and player feedback to inform ongoing story development.
Across Ava’s Manor, various IP collaborations, and TV projects like Degrassi and Wynonna Earp, I’ve built a track record of delivering high-quality scripts, adaptable storylines, and scalable narrative pipelines. I value collaboration, clarity, and a friendly, hands-on approach to storytelling that resonates with players and viewers alike.
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