I'm a results-driven senior narrative designer and writer with extensive experience shaping live-service mobile games and TV storytelling. I lead writing teams, craft compelling arcs, and drive narrative implementation in-engine, partnering closely with design, art, and production to deliver engaging player experiences. I enjoy mentoring junior writers, refining character and world-building, and using data and player feedback to inform ongoing story development. Across Ava’s Manor, various IP collaborations, and TV projects like Degrassi and Wynonna Earp, I’ve built a track record of delivering high-quality scripts, adaptable storylines, and scalable narrative pipelines. I value collaboration, clarity, and a friendly, hands-on approach to storytelling that resonates with players and viewers alike.

Ian MacIntyre

I'm a results-driven senior narrative designer and writer with extensive experience shaping live-service mobile games and TV storytelling. I lead writing teams, craft compelling arcs, and drive narrative implementation in-engine, partnering closely with design, art, and production to deliver engaging player experiences. I enjoy mentoring junior writers, refining character and world-building, and using data and player feedback to inform ongoing story development. Across Ava’s Manor, various IP collaborations, and TV projects like Degrassi and Wynonna Earp, I’ve built a track record of delivering high-quality scripts, adaptable storylines, and scalable narrative pipelines. I value collaboration, clarity, and a friendly, hands-on approach to storytelling that resonates with players and viewers alike.

Available to hire

I’m a results-driven senior narrative designer and writer with extensive experience shaping live-service mobile games and TV storytelling. I lead writing teams, craft compelling arcs, and drive narrative implementation in-engine, partnering closely with design, art, and production to deliver engaging player experiences. I enjoy mentoring junior writers, refining character and world-building, and using data and player feedback to inform ongoing story development.

Across Ava’s Manor, various IP collaborations, and TV projects like Degrassi and Wynonna Earp, I’ve built a track record of delivering high-quality scripts, adaptable storylines, and scalable narrative pipelines. I value collaboration, clarity, and a friendly, hands-on approach to storytelling that resonates with players and viewers alike.

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Language

English
Fluent

Work Experience

Senior Narrative Designer at Uken Games
January 1, 2023 - December 31, 2025
Senior Narrative Designer responsible for scripting, live ops content, and in-engine implementation for Ava’s Manor. Led bi-monthly story chapters (90+ minutes of original cutscenes with animation and voiceover); managed two junior writers; performed annual performance and salary reviews, and mentored teammates. Created new characters and casting directions, collaborated on character designs, and served as the main point of contact for the Narrative Scripting Team. Reimagined opening chapters to improve retention, brainstormed live events, reviewed VO, and integrated VO into Unity. Produced story pitches for IP adaptations, analyzed user data to plan new chapters, and ensured narrative pipeline optimization with Producers. Completed BPX Manager Training and hosted weekly standups, including VO work for corporate video.
Narrative Designer at East Side Games
January 1, 2022 - December 31, 2022
Narrative Designer for ESG’s Idle Games. Wrote original scripts for game events and cutscenes, collaborated with IPs such as Trailer Park Boys and NBC’s The Office, and provided notes, pitches, and feedback to 3rd party developers. Ensured narrative implementation with development teams and contributed story premises for upcoming IP adaptations.
Freelance Script Writer at Game Masons
January 1, 2021 - December 31, 2022
Idle Crime: Wrote mob-themed scripts for mobile idle game, developing storylines and episodes based on existing IP and materials.
Freelance Script Writer at East Side Games
January 1, 2021 - December 31, 2022
Rob The Rich: Wrote short, character-based comedy scripts for mobile idle game; provided Story and Premise pitches; rewrote and edited scripts after overhaul; gave notes to fellow contract writers.
Freelance - Writer at Game Pill
January 1, 2022 - December 31, 2022
Portals: Wrote and edited extensive script for playable demo; developed characters, story, and script; incorporated feedback from developer studio.
Freelance - Writer at Game Pill
January 1, 2022 - December 31, 2022
Mogwai: Wrote and developed background “game lore” for mobile PvP fighting game pitch; world-building and script drafts coordinated with company manager.
Website Writer/ Sr. Editor at The Beaverton
January 1, 2013 - Present
Pitched and wrote satirical news articles; edited freelance writers; mentored new contributors; oversaw diversity-focused hiring of freelance writers; managed social media posting and audience engagement.

Education

B.A, Honours, Theatrical Acting Program (Playwriting Minor) at Dalhousie University
January 11, 2030 - March 9, 2026

Qualifications

BPX Manager Training Course
January 11, 2030 - March 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services