2-paragraph first-person bio, friendly tone

Jeffrey Bradac

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Work Experience

Programmer and Game Developer at Gamma Shark (Project)
May 1, 2024 - August 1, 2024
Lead programmer for the Gamma Shark project; developed upgrade systems, implemented stealth-based puzzle mechanics, and enabled player progression by unlocking new tools. Built a 2D top-down, turn-based RPG using blueprints and custom gameplay systems; designed a dynamic upgrade system and cloaking tech to make players visible to enemies as part of a stealth-based puzzle game.
Game Developer at Alchemical Ascension
February 1, 2024 - March 1, 2024
Created a ground-up remake of an original game: a top-down, turn-based RPG named Alchemical Ascension. Rebuilt gameplay from scratch, including combat, exploration, crafting, trading, and character progression. Used Blueprints to prototype and implement game systems, visuals, and level design.
Game Developer at Independent Client
October 1, 2025 - Present
Created a Vampire Survivors-like game for a client featuring a dynamic enemy spawn system, weapon upgrades, passive and active abilities, and extensive customization to tailor gameplay. Completed the project 12 days early.

Education

Bachelor of Science in Game Design at Full Sail University
January 11, 2030 - March 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment