Available to hire
I am an experienced and passionate concept artist with a strong foundation in visual storytelling, specializing in environment design. With a solid grasp of fundamentals such as perspective, anatomy, composition, light, and tone, I bring ideas to life across games and media. Since August 2024, I’ve been serving as Art Director at HUTU Games, helping define and elevate the visual identity of the studio’s projects.
Skills
Experience Level
Expert
Work Experience
Art Director at HUTU Games
August 1, 2024 - PresentLeading the artistic vision and direction of ongoing projects. Mentoring the art team and setting high visual standards across all visual assets. Working closely with production and design to ensure consistency and innovation.
Art Director at Glassegg
January 1, 2023 - January 1, 2024Supervised a team of artists, ensuring high-quality delivery of assets for various projects. Led project planning, managed deadlines, and coordinated between clients and internal teams. Provided feedback and ensured visual and technical excellence.
Senior Concept Artist at Netease
January 1, 2019 - January 1, 2023Created high-level visual concepts for characters, environments, and props. Collaborated with art directors, 3D artists, and designers to deliver cohesive visual solutions.
Freelance Concept Artist at Legendary Pictures
January 1, 2017 - January 1, 2018Designed illustrations and UI content for movies and games. Created assets for new IPs and enhanced viewer engagement through stylized visuals.
Concept Artist at Gameloft
January 1, 2008 - January 1, 2017Worked on a wide variety of mobile and console games. Developed concepts for characters, props, environments, and user interfaces.
Concept Artist at Ubisoft
January 1, 2006 - January 1, 2007Designed characters, vehicles, environments, and other visual assets for production. Collaborated with 3D, animation, and VFX teams to ensure concept fidelity.
Visual Designer at AMA (Advanced Mobile Applications)
January 1, 2004 - January 1, 2006Designed marketing visuals, banners, and splash screens. Used design to influence user perception and drive engagement.
Education
BA in Industrial Design at Bucharest University of Fine Arts (UNArte)
January 1, 2002 - January 1, 2005Traditional Painting at Octav Enigrescu School of Art
January 1, 1997 - January 1, 2000High School Diploma in Informatics at High School of Informatics
January 1, 1994 - January 1, 1998Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
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