I am an experienced and passionate concept artist and art director specializing in environment design and visual storytelling. With a strong foundation in perspective, anatomy, composition, lighting, and tone, I bring imaginative ideas to life across games and media. I have collaborated with Ubisoft, Gameloft, Netease, Glassegg, and Blend by Genies on projects connected to well-known titles and entertainment properties. Since August 2024, I have been serving as Art Director at HUTU Games, where I help define visual direction, mentor artists, and maintain high creative standards. I enjoy collaborating across disciplines, developing fresh visual solutions, and helping teams turn ambitious concepts into cohesive, production-ready assets.

Gino Andrei Stratolat

I am an experienced and passionate concept artist and art director specializing in environment design and visual storytelling. With a strong foundation in perspective, anatomy, composition, lighting, and tone, I bring imaginative ideas to life across games and media. I have collaborated with Ubisoft, Gameloft, Netease, Glassegg, and Blend by Genies on projects connected to well-known titles and entertainment properties. Since August 2024, I have been serving as Art Director at HUTU Games, where I help define visual direction, mentor artists, and maintain high creative standards. I enjoy collaborating across disciplines, developing fresh visual solutions, and helping teams turn ambitious concepts into cohesive, production-ready assets.

Available to hire

I am an experienced and passionate concept artist and art director specializing in environment design and visual storytelling. With a strong foundation in perspective, anatomy, composition, lighting, and tone, I bring imaginative ideas to life across games and media. I have collaborated with Ubisoft, Gameloft, Netease, Glassegg, and Blend by Genies on projects connected to well-known titles and entertainment properties.

Since August 2024, I have been serving as Art Director at HUTU Games, where I help define visual direction, mentor artists, and maintain high creative standards. I enjoy collaborating across disciplines, developing fresh visual solutions, and helping teams turn ambitious concepts into cohesive, production-ready assets.

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Work Experience

Art Director at HUTU Games
August 1, 2024 - Present
Leading the artistic vision and direction of ongoing projects. Mentoring the art team and setting high visual standards across all visual assets. Working closely with production and design to ensure consistency and innovation.
Art Director at Glassegg
January 1, 2023 - January 1, 2024
Supervised a team of artists, ensuring high-quality delivery of assets for various projects. Led project planning, managed deadlines, and coordinated between clients and internal teams. Provided feedback and ensured visual and technical excellence.
Senior Concept Artist at Netease
January 1, 2019 - January 1, 2023
Created high-level visual concepts for characters, environments, and props. Collaborated with art directors, 3D artists, and designers to deliver cohesive visual solutions.
Freelance Concept Artist at Legendary Pictures
January 1, 2017 - January 1, 2018
Designed illustrations and UI content for movies and games. Created assets for new IPs and enhanced viewer engagement through stylized visuals.
Concept Artist at Gameloft
January 1, 2008 - January 1, 2017
Worked on a wide variety of mobile and console games. Developed concepts for characters, props, environments, and user interfaces.
Concept Artist at Ubisoft (Assassin’s Creed)
January 1, 2006 - January 1, 2007
Designed characters, vehicles, environments, and other visual assets for production. Collaborated with 3D, animation, and VFX teams to ensure concept fidelity.
Concept Artist at Ubisoft
January 1, 2006 - January 1, 2007
Designed characters, vehicles, environments, and other visual assets for production. Collaborated with 3D, animation, and VFX teams to ensure concept fidelity.
Visual Designer at AMA (Advanced Mobile Applications)
January 1, 2004 - January 1, 2006
Designed marketing visuals, banners, and splash screens. Used design to influence user perception and drive engagement.

Education

BA in Industrial Design at Bucharest University of Fine Arts (UNArte)
January 1, 2002 - January 1, 2005
Traditional Painting at Octav Enigrescu School of Art
January 1, 1997 - January 1, 2000
High School Diploma in Informatics at High School of Informatics
January 1, 1994 - January 1, 1998
BA in Industrial Design at Bucharest University of Fine Arts (UNArte)
January 1, 2002 - January 1, 2005
Traditional Painting at Octav Enigrescu School of Art
January 1, 1997 - January 1, 2000
at High School of Informatics
January 1, 1994 - January 1, 1998
BA in Industrial Design at Bucharest University of Fine Arts (UNArte)
January 1, 2002 - January 1, 2005
Bachelor of Arts in Industrial Design at Bucharest University of Fine Arts (UNArte)
January 1, 2002 - January 1, 2005
Traditional Painting at Octav Enigrescu School of Art
January 1, 1997 - January 1, 2000
High School Education at High School of Informatics
January 1, 1994 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet