Available to hire
Hi, I’m Sam Obuobi, a XR/VR developer and 3D artist based in Dallas, TX. I bring seven years of experience in game development and mixed reality, crafting AR/VR experiences and polished 3D assets for diverse clients. I collaborate with cross-functional teams to turn ideas into immersive visuals, optimized for real-world workflows and practical deployment.
I love shaping interactive prototypes, refining asset pipelines, and delivering production-ready assets that blend creative art with solid engineering. I’m excited to contribute as an AR/VR developer, 3D artist, or designer, and I enjoy helping teams ship compelling experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
3D Artist at Sharp Vision Software
March 1, 2022 - July 31, 2023Led 3D AR/VR experiences for defense and clinical training. Modeled, textured and integrated game-ready 3D assets into Niantic 8th Wall Studio; developed code to interact with assets on mobile devices. Optimized models to reduce poly counts and textures for performance.
Unity Engine Developer / Interaction Designer at Unity Engine
January 1, 2023 - December 31, 2023Designed new features for ease-of-use on Sharp Vision’s Fasciotomy Surgery Simulator and other medical applications for Android and iOS. Ensured 3D layouts were easy to understand and reliable for clients; implemented interactive behaviors in Unity C# with 3D object tracking and gesture controls; iterated based on client feedback.
3D Artist / Developer at SubVrsive
June 1, 2024 - August 31, 2024Modeled, textured and integrated game-ready 3D assets into Niantic 8th Wall Studio for WebAR experiences; developed code to interact with assets on mobile devices; optimized source models by reducing polygon counts and textures to meet technical and art team needs.
Interaction Designer / Unity Engine Developer at Unity Engine
January 1, 2025 - December 31, 2025Designed and prototyped a demo for a PC-building guide intended for new computer enthusiasts. Iterated on project scope to ensure real-world usability and value. Created a Unity prototype to solidify spatial layout and user workflow.
Technical Art Instructor at The University of Texas at Dallas
August 1, 2023 - PresentTeaches Virtual Environments courses for undergraduate students; subjects include asset integration, 3D pipeline skills, and player/user workflows.
3D Artist/Developer at SubVrsive
June 1, 2024 - August 1, 2024Collaborated with the development team to create 3D Web AR experiences for diverse clients. Modeled, textured, and integrated game-ready assets; optimized assets for mobile devices and reduced poly counts.
Education
Master of Fine Arts in Game Design at University of Texas at Dallas
August 1, 2023 - May 1, 2026Masters of Fine Arts in Game Design at The University of Texas at Dallas
August 1, 2023 - May 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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