I’m a Level Designer with 15 years of experience in the video game industry, including work on several AAA projects. Over the years, I’ve developed a versatile approach to level design, with strong skills in gameplay flow, and environmental storytelling. I’ve worked on titles such as Rayman Origins, Rayman Legends, Child of Light, Valiant Hearts, and Oddworld: Soulstorm. More recently, I contributed to experiences in The Sandbox, focusing on gameplay clarity, interaction flow, and user experience. Today, I’m looking to bring this broad experience to ambitious and creative projects.

Abdelali yaakoubi

I’m a Level Designer with 15 years of experience in the video game industry, including work on several AAA projects. Over the years, I’ve developed a versatile approach to level design, with strong skills in gameplay flow, and environmental storytelling. I’ve worked on titles such as Rayman Origins, Rayman Legends, Child of Light, Valiant Hearts, and Oddworld: Soulstorm. More recently, I contributed to experiences in The Sandbox, focusing on gameplay clarity, interaction flow, and user experience. Today, I’m looking to bring this broad experience to ambitious and creative projects.

Available to hire

I’m a Level Designer with 15 years of experience in the video game industry, including work on several AAA projects. Over the years, I’ve developed a versatile approach to level design, with strong skills in gameplay flow, and environmental storytelling.

I’ve worked on titles such as Rayman Origins, Rayman Legends, Child of Light, Valiant Hearts, and Oddworld: Soulstorm. More recently, I contributed to experiences in The Sandbox, focusing on gameplay clarity, interaction flow, and user experience.

Today, I’m looking to bring this broad experience to ambitious and creative projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
French
Advanced
Arabic
Advanced

Work Experience

Game Developer / Software Engineer at Ubisoft
January 1, 2009 - January 1, 2017
Worked on Rabbids 3D (Nintendo 3DS), Rayman Origins (Xbox 360/PS3), Rayman Legends (Wii U/Xbox One/PS4), Rayman Legends (PS Vita), Child Of Light (PS Vita), Valiant Hearts: The Great War (iOS); involvement in design, programming and production.
WebGL VR Scene Developer at TSB Gaming LTD
January 1, 2022 - January 1, 2024
Developed WebGL virtual reality scenes and contributed to metaverse projects.
Contract Developer at Axis Games
January 1, 2019 - January 1, 2020
Worked on Oddworld titles.
Software Engineer / Game Developer at Immersion
January 1, 2021 - January 1, 2022
Contributed to Soulstorm PS5 project.

Education

Add your educational history here.

Qualifications

Bachelor on Experimental Science
January 11, 2030 - March 11, 2026
System Auto Engineering
January 11, 2030 - March 11, 2026
Game Level Design
January 11, 2030 - March 11, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet