Available to hire
I’m a Level Designer with 15 years of experience in the video game industry, including work on several AAA projects. Over the years, I’ve developed a versatile approach to level design, with strong skills in gameplay flow, and environmental storytelling.
I’ve worked on titles such as Rayman Origins, Rayman Legends, Child of Light, Valiant Hearts, and Oddworld: Soulstorm. More recently, I contributed to experiences in The Sandbox, focusing on gameplay clarity, interaction flow, and user experience.
Today, I’m looking to bring this broad experience to ambitious and creative projects.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
French
Advanced
Arabic
Advanced
Work Experience
Game Developer / Software Engineer at Ubisoft
January 1, 2009 - January 1, 2017Worked on Rabbids 3D (Nintendo 3DS), Rayman Origins (Xbox 360/PS3), Rayman Legends (Wii U/Xbox One/PS4), Rayman Legends (PS Vita), Child Of Light (PS Vita), Valiant Hearts: The Great War (iOS); involvement in design, programming and production.
WebGL VR Scene Developer at TSB Gaming LTD
January 1, 2022 - January 1, 2024Developed WebGL virtual reality scenes and contributed to metaverse projects.
Contract Developer at Axis Games
January 1, 2019 - January 1, 2020Worked on Oddworld titles.
Software Engineer / Game Developer at Immersion
January 1, 2021 - January 1, 2022Contributed to Soulstorm PS5 project.
Education
Qualifications
Bachelor on Experimental Science
January 11, 2030 - March 11, 2026System Auto Engineering
January 11, 2030 - March 11, 2026Game Level Design
January 11, 2030 - March 11, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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