I’m Nathan Hauke, a senior software engineer delivering game-play systems and tooling using JavaScript, React-based UIs, and remote collaboration practices for indie productions. I’ve built and optimized top-down mechanics in GDevelop, including player movement, aiming, hit-scans, recoil, and stamina, plus enemy AI state machines and interactive environments with strong asset pipelines and performance profiling.
I bring principal ownership across versioned releases, automated builds, and quality gates to keep creative projects ship-ready and maintainable. I value clear documentation and cross-team collaboration to streamline iteration and empower non-programmers.
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