Hi, I'm Cristiano Cunha de Oliveira, a Brazilian Art Director and Motion Designer based in Rio de Janeiro. I bring 23 years of experience in broadcast television and 2 years in VFX for feature films, crafting high-impact motion graphics, immersive 3D environments, and cinematic visual effects for top-tier productions. In my recent roles at TV Globo and Conspiração Filmes, I have led creative concepts, delivered on-air design packages for millions of viewers, and designed complex 3D environments that cut production costs. I enjoy collaborating with producers and directors to turn bold ideas into visually striking stories, and I stay hands-on with tools like Unreal Engine, Maya, Houdini, and Substance Painter to push the boundaries of digital storytelling.

Cristiano Cunha de Oliveira

Hi, I'm Cristiano Cunha de Oliveira, a Brazilian Art Director and Motion Designer based in Rio de Janeiro. I bring 23 years of experience in broadcast television and 2 years in VFX for feature films, crafting high-impact motion graphics, immersive 3D environments, and cinematic visual effects for top-tier productions. In my recent roles at TV Globo and Conspiração Filmes, I have led creative concepts, delivered on-air design packages for millions of viewers, and designed complex 3D environments that cut production costs. I enjoy collaborating with producers and directors to turn bold ideas into visually striking stories, and I stay hands-on with tools like Unreal Engine, Maya, Houdini, and Substance Painter to push the boundaries of digital storytelling.

Available to hire

Hi, I’m Cristiano Cunha de Oliveira, a Brazilian Art Director and Motion Designer based in Rio de Janeiro. I bring 23 years of experience in broadcast television and 2 years in VFX for feature films, crafting high-impact motion graphics, immersive 3D environments, and cinematic visual effects for top-tier productions.

In my recent roles at TV Globo and Conspiração Filmes, I have led creative concepts, delivered on-air design packages for millions of viewers, and designed complex 3D environments that cut production costs. I enjoy collaborating with producers and directors to turn bold ideas into visually striking stories, and I stay hands-on with tools like Unreal Engine, Maya, Houdini, and Substance Painter to push the boundaries of digital storytelling.

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Work Experience

Senior Motion Designer at TV Globo
January 1, 2000 - December 31, 2023
Developed motion graphics and 3D animation for prime-time programming and promotional campaigns, maintaining a high-volume workflow of up to 50 promos per day. Led creative concepts for award-winning projects recognized by the New York Festivals, Clio Awards, and Promax (International and Latin America). Collaborated with producers and directors to deliver high-quality on-air design packages for one of the world’s largest television networks, reaching over 10 million viewers.
Environment VFX Artist at Conspiração Filmes
January 1, 2023 - December 31, 2025
Designed and integrated complex 3D environments for feature film visual effects, saving millions in production costs by avoiding on-location shoots and extensive logistical expenses. Utilized Unreal Engine and Substance Painter to create realistic textures and assets for cinematic shots, developing a highly detailed miniature city with thousands of assets suitable for close-up cinematography. Integrated character animations from Maya and particle simulations from Houdini into Unreal Engine, optimizing, assembling, and rendering complete cinematic sequences, achieving around 40% faster rendering compared to traditional pipelines.

Education

Master's degree in Creative Media (Mídias Criativas) at UFRJ
January 1, 2021 - December 31, 2023
Bachelor's degree in Design at PUC-Rio
January 1, 1997 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Telecommunications