Available to hire
I am an art director and multi-disciplinary artist with over twenty years of experience in the US and Canadian video game industries. I have been part of both AAA and casual teams, blending artistic vision with technical know-how to deliver cohesive game assets.
I excel at leading art production and outsourcing efforts, coordinating internal and external artists, and shaping character, environment, and prop aesthetics from concept to release.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
French
Intermediate
Work Experience
Art and Production Supervisor at Strada XR
March 1, 2025 - June 1, 2025Oversaw art production and outsourcing operations, coordinating external and internal teams to ensure asset quality and schedule.
Art Director at Game Pill
May 1, 2020 - March 1, 2025Led art direction for Smash Ball and Hangry, managed creative vision and collaboration with external studios; oversaw asset pipelines.
Senior Artist and Art Production/Outsourcing Manager - Freelance at Egserk Productions
August 1, 2019 - May 1, 2020Senior artist and production/out outsourcing manager; managed asset production with clients including 5518 Studios, Cyan Worlds, VRGEN, and Ubisoft Toronto.
Outsource Art Lead and Art Production Manager at Ubisoft Toronto
August 1, 2016 - August 1, 2019Led outsourcing art production for Far Cry 6; coached and coordinated teams for Watch Dogs Legion and Starlink: Battle for Atlas.
Lead Character Artist at Warner Bros. Games Montreal
December 1, 2010 - July 1, 2016Led character art on an unannounced AAA project; supported Senior Character Modeler on Batman Arkham Knight; led Cartoon Universe MMO art; contributed to prototypes.
Lead Character Artist at Warner Bros. Entertainment
August 1, 2009 - December 1, 2010Lead Character Artist on Middle Earth: Shadow of Mordor prototype team; Lead Character and Vehicle Modeler on Surreal Software.
Lead Character and Vehicle Modeler at Surreal Software
August 1, 2007 - August 1, 2009Lead character and vehicle modeling for This is Vegas (Xbox 360, PS3) and related projects.
Lead Character Modeler at Pandemic Studios
May 1, 2005 - July 1, 2007Lead character modeler for Mercenaries 2; contributed to Red Faction and other titles.
Character Modeler at Ubisoft Montréal
April 1, 2004 - April 1, 2005Character modeling for Assassin's Creed and Prince of Persia: Warrior Within.
Freelance Illustrator at Steve Jackson Games
October 1, 2002 - March 1, 2004Freelance illustration work for Steve Jackson's Transhuman Series GURPS and other supplements.
3D Artist at Deep Silver Volition
October 1, 1998 - September 1, 2002Weapon modeling for Red Faction 2 and Red Faction; character modeling for Summoner; concept art for Freespace 2.
Education
Bachelor of Fine Arts (B.F.A.), Painting and Printmaking at Virginia Commonwealth University
January 1, 1994 - January 1, 1997Qualifications
Eagle Scout
January 11, 2030 - March 12, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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