I am an art director and multi-disciplinary artist with over twenty years of experience in the US and Canadian video game industries. I have been part of both AAA and casual teams, blending artistic vision with technical know-how to deliver cohesive game assets. I excel at leading art production and outsourcing efforts, coordinating internal and external artists, and shaping character, environment, and prop aesthetics from concept to release.

Matthew Kresge

I am an art director and multi-disciplinary artist with over twenty years of experience in the US and Canadian video game industries. I have been part of both AAA and casual teams, blending artistic vision with technical know-how to deliver cohesive game assets. I excel at leading art production and outsourcing efforts, coordinating internal and external artists, and shaping character, environment, and prop aesthetics from concept to release.

Available to hire

I am an art director and multi-disciplinary artist with over twenty years of experience in the US and Canadian video game industries. I have been part of both AAA and casual teams, blending artistic vision with technical know-how to deliver cohesive game assets.

I excel at leading art production and outsourcing efforts, coordinating internal and external artists, and shaping character, environment, and prop aesthetics from concept to release.

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Language

English
Advanced
French
Intermediate

Work Experience

Art and Production Supervisor at Strada XR
March 1, 2025 - June 1, 2025
Oversaw art production and outsourcing operations, coordinating external and internal teams to ensure asset quality and schedule.
Art Director at Game Pill
May 1, 2020 - March 1, 2025
Led art direction for Smash Ball and Hangry, managed creative vision and collaboration with external studios; oversaw asset pipelines.
Senior Artist and Art Production/Outsourcing Manager - Freelance at Egserk Productions
August 1, 2019 - May 1, 2020
Senior artist and production/out outsourcing manager; managed asset production with clients including 5518 Studios, Cyan Worlds, VRGEN, and Ubisoft Toronto.
Outsource Art Lead and Art Production Manager at Ubisoft Toronto
August 1, 2016 - August 1, 2019
Led outsourcing art production for Far Cry 6; coached and coordinated teams for Watch Dogs Legion and Starlink: Battle for Atlas.
Lead Character Artist at Warner Bros. Games Montreal
December 1, 2010 - July 1, 2016
Led character art on an unannounced AAA project; supported Senior Character Modeler on Batman Arkham Knight; led Cartoon Universe MMO art; contributed to prototypes.
Lead Character Artist at Warner Bros. Entertainment
August 1, 2009 - December 1, 2010
Lead Character Artist on Middle Earth: Shadow of Mordor prototype team; Lead Character and Vehicle Modeler on Surreal Software.
Lead Character and Vehicle Modeler at Surreal Software
August 1, 2007 - August 1, 2009
Lead character and vehicle modeling for This is Vegas (Xbox 360, PS3) and related projects.
Lead Character Modeler at Pandemic Studios
May 1, 2005 - July 1, 2007
Lead character modeler for Mercenaries 2; contributed to Red Faction and other titles.
Character Modeler at Ubisoft Montréal
April 1, 2004 - April 1, 2005
Character modeling for Assassin's Creed and Prince of Persia: Warrior Within.
Freelance Illustrator at Steve Jackson Games
October 1, 2002 - March 1, 2004
Freelance illustration work for Steve Jackson's Transhuman Series GURPS and other supplements.
3D Artist at Deep Silver Volition
October 1, 1998 - September 1, 2002
Weapon modeling for Red Faction 2 and Red Faction; character modeling for Summoner; concept art for Freespace 2.

Education

Bachelor of Fine Arts (B.F.A.), Painting and Printmaking at Virginia Commonwealth University
January 1, 1994 - January 1, 1997

Qualifications

Eagle Scout
January 11, 2030 - March 12, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet