I’m a 3D artist specialising in real-time projects, with expertise in technical art and animation. I’ve worked on gamified VR/AR simulations and mobile games, optimising assets, creating environments and characters, developing technically complex animations, and building Unity tools. I’m also able to design precise CAD models and produce photorealistic renders and 3D printing. My background in filmmaking and motion graphics brings a strong aesthetic and storytelling sensibility to my work.

Kristaps Locmelis

I’m a 3D artist specialising in real-time projects, with expertise in technical art and animation. I’ve worked on gamified VR/AR simulations and mobile games, optimising assets, creating environments and characters, developing technically complex animations, and building Unity tools. I’m also able to design precise CAD models and produce photorealistic renders and 3D printing. My background in filmmaking and motion graphics brings a strong aesthetic and storytelling sensibility to my work.

Available to hire

I’m a 3D artist specialising in real-time projects, with expertise in technical art and animation. I’ve worked on gamified VR/AR simulations and mobile games, optimising assets, creating environments and characters, developing technically complex animations, and building Unity tools. I’m also able to design precise CAD models and produce photorealistic renders and 3D printing.

My background in filmmaking and motion graphics brings a strong aesthetic and storytelling sensibility to my work.

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Language

English
Fluent
Latvian
Fluent

Work Experience

Senior 3D Artist at Xploro
January 1, 2024 - January 1, 2026
Clinically validated mobile platform combining AR, gameplay, and a customisable avatar companion to improve health literacy and reduce hospital anxiety. Deliver stylized real-time 3D characters and environments from concept through to final Unity implementation. Build and maintain a scalable real-time animation pipeline and custom tools to streamline interactive animation production. Collaborate cross-functionally with Product, Design, and Engineering to scope and ship new app features. Own technical art responsibilities to improve real-time performance and visual quality (shaders, asset optimisation, in-engine setup). Create rendered animations and motion design assets for product updates and marketing.
3D Artist at Bridge Learning Tech
January 1, 2022 - January 1, 2024
AR / VR / XR and AI-driven training solutions, creating visually rich technical and compliance learning experiences. Delivered AR/VR technical training content in Unity, translating complex topics into clear, engaging learning experiences. Collaborated with product designers and subject matter experts to create simulations and scientific/technical visualisations. Modelled, rigged, animated, textured, and optimised real-time 3D assets to meet VR/AR performance constraints. Produced high-quality rendered animations and motion design content for training modules and product marketing.
Visiting Lecturer and Tutor in Digital Media Design at University of Hertfordshire
January 1, 2019 - January 1, 2022
Taught Unity (2D/3D/AR/VR) game development, 3D fundamentals (Maya), Adobe Creative Cloud, and video/audio production with motion graphics.
Freelancer at Self-Employed
January 1, 2017 - January 1, 2022
Delivered 3D modelling and interactive AR projects. Developed concepts for digital and museum experiences. Produced editing, motion graphics, colour correction, and VFX. Shot on-location and in-studio cinematography.
App Product Manager / Content Creator at Shades by Matiss
January 1, 2016 - January 1, 2018
Defined the product vision for a mobile AR app, discovered and validated customer needs, and collaborated cross-functionally with designers and engineers. Developed marketing strategies and created promotional content.
App Product Manager / Content Creator at Shades by Matiss
January 1, 2021 - January 1, 2021
Defined the product vision for a mobile AR app, discovered and validated customer needs, and collaborated cross-functionally with designers and engineers. Developed marketing strategies and created promotional content.

Education

MA in Digital Media Arts (Distinction) at University of Hertfordshire
January 11, 2030 - January 1, 2019
Bachelor of Arts (Film Studies) at Hunter College of the City University of New York (CUNY)
January 1, 2013 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Healthcare, Gaming