Enthusiastic about designing and programming the systems that bring games to life. With experience that spans a wide range of gameplay mechanics, including enemy AI, turn-based battle systems, and RPG buff/debuff systems. I also enjoy the artistic side of game development, designing characters and environments, and composing original music for my projects.

Gianni Coladonato

Enthusiastic about designing and programming the systems that bring games to life. With experience that spans a wide range of gameplay mechanics, including enemy AI, turn-based battle systems, and RPG buff/debuff systems. I also enjoy the artistic side of game development, designing characters and environments, and composing original music for my projects.

Available to hire

Enthusiastic about designing and programming the systems that bring games to life. With experience that spans a wide range of gameplay mechanics, including enemy AI, turn-based battle systems, and RPG buff/debuff systems. I also enjoy the artistic side of game development, designing characters and environments, and composing original music for my projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

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Education

DCS in Computer Science Technology at LaSalle College
January 1, 2024 - September 1, 2026
Studied in Software Engineering at Concordia University
September 1, 2021 - September 1, 2023
DCS in Computer Science and Mathematics at Vanier College
September 1, 2018 - September 1, 2021

Qualifications

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Industry Experience

Gaming

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert