I am a gameplay programmer who enjoys designing and programming the systems that bring games to life. I have worked on enemy AI, decision-making logic, turn-based combat, character abilities, boss attack patterns, RPG buff and debuff systems, dynamic UI, procedural level generation, and drag-and-drop inventories. I am comfortable exploring different gameplay ideas and building reliable systems that make player experiences engaging and memorable. I also enjoy the creative side of game development, including designing characters and environments, creating dialogue and passive chatter systems, and implementing visual and audio effects. I have experience with several programming languages, game engines, art tools, and music production software, and I enjoy composing original music for my projects. I am always excited to learn, collaborate, and contribute to imaginative game experiences.…

Gianni Coladonato

I am a gameplay programmer who enjoys designing and programming the systems that bring games to life. I have worked on enemy AI, decision-making logic, turn-based combat, character abilities, boss attack patterns, RPG buff and debuff systems, dynamic UI, procedural level generation, and drag-and-drop inventories. I am comfortable exploring different gameplay ideas and building reliable systems that make player experiences engaging and memorable. I also enjoy the creative side of game development, including designing characters and environments, creating dialogue and passive chatter systems, and implementing visual and audio effects. I have experience with several programming languages, game engines, art tools, and music production software, and I enjoy composing original music for my projects. I am always excited to learn, collaborate, and contribute to imaginative game experiences.…

Available to hire

I am a gameplay programmer who enjoys designing and programming the systems that bring games to life. I have worked on enemy AI, decision-making logic, turn-based combat, character abilities, boss attack patterns, RPG buff and debuff systems, dynamic UI, procedural level generation, and drag-and-drop inventories. I am comfortable exploring different gameplay ideas and building reliable systems that make player experiences engaging and memorable.

I also enjoy the creative side of game development, including designing characters and environments, creating dialogue and passive chatter systems, and implementing visual and audio effects. I have experience with several programming languages, game engines, art tools, and music production software, and I enjoy composing original music for my projects. I am always excited to learn, collaborate, and contribute to imaginative game experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Designer at Red Gamma Consultants Inc.
May 11, 2026 - August 19, 2026
Throughout my contract, I programmed and designed, (artwork, sound design, visual style), a dice-rolling baseball web-game, playable on Desktop and Mobile devices

Education

DCS in Computer Science Technology at LaSalle College
January 1, 2024 - September 1, 2026
Studied in Software Engineering at Concordia University
September 1, 2021 - September 1, 2023
DCS in Computer Science and Mathematics at Vanier College
September 1, 2018 - September 1, 2021
DCS in Computer Science Technology, Profile in Video Game Programming at LaSalle College
January 1, 2024 - September 1, 2026
Studies in Software Engineering at Concordia University
September 1, 2021 - September 1, 2023
DCS in Computer Science and Mathematics at Vanier College
September 1, 2018 - September 1, 2021

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education