I am a gameplay programmer who enjoys designing and programming the systems that bring games to life. I have worked on enemy AI, decision-making logic, turn-based combat, character abilities, boss attack patterns, RPG buff and debuff systems, dynamic UI, procedural level generation, and drag-and-drop inventories. I am comfortable exploring different gameplay ideas and building reliable systems that make player experiences engaging and memorable.
I also enjoy the creative side of game development, including designing characters and environments, creating dialogue and passive chatter systems, and implementing visual and audio effects. I have experience with several programming languages, game engines, art tools, and music production software, and I enjoy composing original music for my projects. I am always excited to learn, collaborate, and contribute to imaginative game experiences.
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