I’m a material and environment artist, with a keen focus on photo realism and procedural generation, I love balancing technical work with an artistic flair to bring the best visual experiences possible. I have a strong eye for detail, which, combined with my eagerness to practise new concepts and technologies, drives me to create highly performant, visually enticing experiences.

BMulcahy

I’m a material and environment artist, with a keen focus on photo realism and procedural generation, I love balancing technical work with an artistic flair to bring the best visual experiences possible. I have a strong eye for detail, which, combined with my eagerness to practise new concepts and technologies, drives me to create highly performant, visually enticing experiences.

Available to hire

I’m a material and environment artist, with a keen focus on photo realism and procedural generation, I love balancing technical work with an artistic flair to bring the best visual experiences possible.
I have a strong eye for detail, which, combined with my eagerness to practise new concepts and technologies, drives me to create highly performant, visually enticing experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance Unreal Engine Designer at ITG Capture
September 14, 2024 - March 31, 2025
Designed and built four scenes in UE5 for Vertu’s summer advert campaign as seen on national television Provided on-set adjustments to UE scenes to acheive directors vision, including finding and adding assets to scenes with a quick turnaround, colour matching assets with real-world elements and adjusting overall scene composition Managing scene optimisation to ensure scenes are kept within the frame budget of 20ms
Lead Artist at Kaleidoscope Games
June 1, 2022 - July 31, 2024
Developed Play Pretend within a start-up team of 5 from conception to demo release on Steam Spearheaded 3D art development, initially working within Maya before switching to Blender Created high-quality, game-ready assets and materials focused on blending 3D assets seamlessly with 2D elements Developed Substance Painter smart materials to accelerate asset creation alongside custom HLSL shaders for in-engine stylisation Showcased early demo to the public and several talent scouts at EGX Achieved 2nd place at The Big Indie Pitch resulting in a Pocket Gamer article about our studio and project Published demo to Steam via Steamworks
Lead Artist at Octopus 8 Studios
May 1, 2021 - August 28, 2021

Education

BA (Hons) Games Design at Brunel University London
September 23, 2019 - July 15, 2022
Level 4 HNC in Engineering at University of Northampton
June 5, 2017 - September 20, 2019
Level 3 Apprenticeship in Production Engineering at Cosworth Ltd
June 5, 2017 - September 20, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment