Hello!! I’m Annaliese. I can deliver strong character, environment, and prop designs/renders that support game mechanics and storytelling. I’m comfortable working remotely and also precisely to faithfully deliver the desired task.

Annaliese Murrieta

Hello!! I’m Annaliese. I can deliver strong character, environment, and prop designs/renders that support game mechanics and storytelling. I’m comfortable working remotely and also precisely to faithfully deliver the desired task.

Available to hire

Hello!! I’m Annaliese. I can deliver strong character, environment, and prop designs/renders that support game mechanics and storytelling. I’m comfortable working remotely and also precisely to faithfully deliver the desired task.

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Language

English
Fluent
Latin
Intermediate
Japanese
Beginner

Work Experience

Concept Artist at Cloud Seekers
October 1, 2025 - Present
Designs functional and industrial structures, props, and landscapes for a city in a Roblox steampunk fantasy RPG; ensures smooth handoff to the 3D team by implementing feedback; researches engineering, historical, and general inspiration for executing designs.
Intern at Civil Grid
October 1, 2023 - January 1, 2024
Regular remote communication across Slack, Microsoft Teams; applied critical feedback when digitizing real-world maps of buildings and substructure to private software; researched, organized, and corrected errors of logged official municipal and state data.
Lead Designer at Sally’s Flesh Adventure
January 1, 2021 - Present
Led a team of 6 to create a one-shot horror adventure book for D&D 5th Edition; managed project via Discord and G Suite by assigning roles, performing check-ins, and enforcing deadlines for all level designs, mechanics, illustrations, and other development needs; contributed to production with cover art, final layout design, writing, game design, and some interior illustrations.
Concept Artist at The Outsider Short Film
April 1, 2024 - August 1, 2024
Community-driven project for game developers to create a short film adaptation of HP Lovecraft’s The Outsider; ideated horror character & prop concepts; communicated with other departments to ensure designs function within project scope and 3D workflows.
Art Lead at Idle Island
January 1, 2023 - Present
Casual incremental 2D game in a bright, pixelated style made for AAU Spring Show showcase; created pixel assets including UI, characters, creatures, environments, and animations; worked with Game Lead to integrate art into engine and create assets based on new mechanics.
Lead Designer at Project Faerie
January 1, 2026 - Present
Lead in the pre-production of a folk-horror indie game via Jira and Discord; establish general tone of game design, visual identity, and scope for the team’s debut project.
Concept Artist at LBX Easter Egg Paintathon
March 1, 2025 - March 31, 2025
Collaborated on moodboards, environment concepts, thumbnails, color keys, and rendering of the final image for a 24h competition.
Concept Artist at The Outsider Short Film
April 1, 2024 - August 1, 2024
Community-driven project for game developers to create a short film adaptation of HP Lovecraft's The Outsider; ideated horror character & prop concepts; communicated with other departments to ensure designs function within project scope and 3D workflows.

Education

Mentorship program at Concept Art Association (CAA)
January 1, 2024 - March 16, 2026
Bachelor of Arts in Game Development (in progress) at Academy of Art University
January 1, 2020 - January 1, 2023

Qualifications

Adobe Certified Associate - Photoshop
January 1, 2019 - December 31, 2022
National AP Scholar
January 1, 2020 - December 31, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services